fixyesno
How does fixyesno play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average59% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.06 (at the start 0.84). Slightly above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 87.0. Last 3 months: 85.8 (at the start 80.2). Clearly above the average (80.2).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months unchanged at 59%. Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 51% (at the start 48%). Right on the average (51%).
Best month: October 2026 with 1,608. Last 3 months: 1,554 (at the start 1,192).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 331 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fixyesno loses the most ELO on Ancient: −195 ELO, 38% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Most kills in a match: 40 · Mirage
- Longest win streak: 10 wins in a row · Anubis
- Highest rating in a match: 3.11 · Mirage
Maps in detail
from the last 331 matchesCompared with players on the same level who have at least 15 matches on the map.
How fixyesno plays
Across 331 matches fixyesno averages K/R 0.76 and ADR 83.5; the rating across the 210 rated matches is 1.04. Biggest strength: Headshot rate at 59%, better than 95% of level 8 players. Averages 16.7 kills per match with 59% headshots. The strongest map is Anubis with a 58% win rate in 73 matches. In 81 of 210 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 195 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. fixyesno loses the most ELO on Ancient (−195 ELO, win rate 38%). Things go best in match 4 of the day (+364 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +364 ELO. Improved over the last three months: K/R +0.05, Rating +0.22, ADR +5.6, Win rate +3 pp, ELO +362. Unchanged in recent months: Headshots at 59%. Last 30 days: 75 matches, win rate 53%, net ELO +171.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.