filipekkktv

South Korea
Streamer Player
202 matches tracked 58 matches in 30 days
ELO ▼ 78
2,156
30-day peak: 2,234
Rank EU
#151,381
South Korea #2,068 in South Korea

How does filipekkktv play?

Rating 1.11 K/R 0.79 ADR 84.8 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 202 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 3.0
Knife kills 1 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.2%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 92%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 35x 4K, 7 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 85%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.15
= Stayed the same
ADR at 85.3, Headshots at 54%, Win rate at 50%, ELO at 2,156
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −129 ELO
45 matches · 42% win rate
On Anubis −44 ELO
23 matches · 48% win rate
On Ancient −36 ELO
30 matches · 47% win rate

filipekkktv loses the most ELO on Dust 2: −129 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.18 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
59% better than 79%
0.82 better than 84%
87.8 better than 83%
1.16 better than 87%
58% of 278 duels better than 86%
70% of 50 situations better than 98%
Dust 245
42% better than 20%
0.79 better than 78%
83.1 better than 66%
1.10 better than 76%
56% of 169 duels better than 79%
35% of 31 situations better than 42%
Ancient30
47% better than 33%
0.81 better than 85%
88.9 better than 86%
1.11 better than 81%
48% of 97 duels better than 31%
39% of 18 situations better than 54%
Anubis23
48% better than 39%
0.77 better than 68%
81.2 better than 56%
1.12 better than 82%
51% of 83 duels better than 47%
61% of 18 situations better than 94%
Nuke15
40% better than 11%
0.76 better than 48%
79.4 better than 37%
1.06 better than 48%
51% of 35 duels better than 42%
23% of 13 situations better than 12%
Inferno9
33% -
0.66 -
79.8 -
0.89-
37% of 41 duels -
40% of 5 situations -
Cache8
50% -
0.82 -
79.7 -
1.20-
56% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How filipekkktv plays

Across 202 matches filipekkktv averages K/R 0.79, ADR 84.8 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Mirage with a 59% win rate in 71 matches. In 102 of 202 matches the rating was 1.10 or higher (50%), in 54 it was below 0.90. In 149 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: October 2026 at 1.35. filipekkktv loses the most ELO on Dust 2 (−129 ELO, win rate 42%). Things go best on Mirage (+322 ELO, win rate 59%). Improved over the last three months: K/R +0.08, Rating +0.15. Unchanged in recent months: ADR at 85.3, Headshots at 54%, Win rate at 50%, ELO at 2,156. Last 30 days: 58 matches, win rate 47%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.