FieldBish0p

Finland
Streamer

47 followers 14 streams in 30 days 5 avg. viewers last live on Oct 30, 2026

52 matches tracked 15 matches in 30 days
ELO ▼ 35
2,222
30-day peak: 2,275
Rank EU
#131,423
Finland #3,384 in Finland

How does FieldBish0p play?

Rating 1.17 K/R 0.83 ADR 89.3 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 52 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Strength
Last one alive

48% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 48%+27 pp · Ø 21% better than 99%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.8
Knife kills 3 in 52 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 14x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 7.7+3.4 · Ø 4.3 better than 97%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FieldBish0p is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOctNov

Best month: November 2026 with 0.84.

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With viHa on the team no ELO value
42 matches · 45% win rate

FieldBish0p loses the most ELO with viHa on the team: 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke13
69% -
0.93 -
96.7 -
1.34-
57% of 46 duels -
64% of 14 situations -
Inferno10
50% -
0.83 -
88.8 -
1.16-
56% of 41 duels -
40% of 5 situations -
Cache9
44% -
0.87 -
93.3 -
1.21-
50% of 44 duels -
56% of 9 situations -
Ancient7
14% -
0.78 -
87.0 -
1.02-
63% of 27 duels -
-
Dust 26
33% -
0.70 -
78.4 -
1.03-
50% of 28 duels -
33% of 3 situations -
Anubis5
80% -
0.78 -
86.0 -
1.13-
65% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FieldBish0p plays

Across 52 matches FieldBish0p averages K/R 0.83, ADR 89.3 and a rating of 1.17. Biggest strength: Utility damage per round at 7.7, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 31 of 52 matches the rating was 1.10 or higher (60%), in 14 it was below 0.90. In 52 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: November 2026 at 1.25. FieldBish0p loses the most ELO with viHa on the team (Win rate 45% in 42 matches). Last 30 days: 15 matches, win rate 33%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.