fforever2k

Russia
Streamer
316 matches tracked 13 matches in 30 days Follow on Twitch

How does fforever2k play?

Rating 1.04 (from 134 matches) K/R 0.73 ADR 78.7 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 3%−8 pp better than 19%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.6
Knife kills 1 in 316 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 21x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.06−0.24 better than 2%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +280
= Stayed the same
K/R at 0.74, ADR at 79.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.72).

Patterns

From the last 316 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −240 ELO
118 matches · 47% wins
In match 4 of the day −235 ELO
31 matches · 39% wins
Between 18:00 and 24:00 −941 ELO, win rate 37%
On Fridays −237 ELO, win rate 41%

fforever2k loses the most ELO on Mirage: −240 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.26 · Inferno

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
47% better than 30%
0.70 better than 28%
80.2 better than 46%
1.01 better than 41%
53% of 274 duels better than 59%
38% of 29 situations level
Dust 278
47% better than 31%
0.73 better than 44%
78.0 better than 33%
1.03 better than 46%
52% of 163 duels level
33% of 21 situations better than 36%
Inferno37
49% better than 34%
0.73 better than 41%
75.6 better than 17%
1.10 better than 62%
60% of 81 duels better than 83%
50% of 12 situations better than 75%
Nuke36
61% better than 65%
0.80 better than 73%
81.3 level
1.03-
47% of 83 duels better than 24%
29% of 21 situations better than 24%
Ancient34
47% better than 30%
0.75 better than 53%
79.2 better than 38%
1.09 better than 72%
59% of 56 duels better than 86%
32% of 19 situations better than 32%
Anubis5
40% -
0.55 -
61.0 -
0.74-
0% of 5 duels -
-
Overpass5
60% -
0.64 -
67.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How fforever2k plays

Across 316 matches fforever2k averages K/R 0.73 and ADR 78.7; the rating across the 134 rated matches is 1.04. Biggest strength: Headshot rate at 56%. That is better than 81% of players on level 10. On average 16.2 kills per match, 56% of them headshots. The strongest map is Nuke with a 61% win rate in 36 matches. In 48 of 134 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 139 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. fforever2k loses the most ELO on Mirage (−240 ELO, win rate 47%). Things go best from match 5 of the day (+313 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +280. Unchanged in recent months: K/R at 0.74, ADR at 79.6. Last 30 days: 13 matches, win rate 62%, ELO balance +97.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.