How does fflainzz play?

K/R 0.71 ADR 75.6 from 114 matches
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 3% no comparison
Opening duels won 25% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 3.0 no comparison

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 0% no comparison
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.1
Knife kills 3 in 114 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 16.2% no comparison
3K rounds 5.4% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 8% no comparison
Utility damage per round 2.1 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether fflainzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 112 before.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −128 ELO
33 matches · 33% win rate
Between 18:00 and 24:00 −18 ELO, win rate 42%
On Wednesdays −88 ELO, win rate 41%

fflainzz loses the most ELO on Dust 2: −128 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.27 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 28 · Anubis
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 24%
0.68 better than 22%
72.3 better than 13%
-
-
-
Dust 233
33% better than 4%
0.72 better than 41%
74.8 better than 20%
1.27-
33% of 3 duels better than 1%
50% of 2 situations better than 81%
Ancient15
73% better than 97%
0.71 better than 34%
74.5 better than 18%
0.80-
0% of 1 duels better than 1%
-
Anubis15
60% better than 76%
0.79 better than 74%
84.7 better than 69%
-
-
-
Nuke7
57% -
0.69 -
75.4 -
-
-
-
Cache4
25% -
0.70 -
77.1 -
-
-
-
Inferno3
33% -
0.64 -
72.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How fflainzz plays

Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.6, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 57% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. fflainzz loses the most ELO on Dust 2 (−128 ELO, win rate 33%). Things go best on Mirage (+13 ELO, win rate 44%). Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.