Fesse5

OM
Streamer Viewer
213 matches tracked 120 matches in 30 days

How does Fesse5 play?

Rating 1.05 K/R 0.77 ADR 84.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 213 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 15%+5 pp · Ø 10% better than 75%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 14 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 46%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 44x 4K, 8 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.3 · Ø 4.3 better than 61%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +328
= Stayed the same
ADR at 84.6, Headshots at 46%
▼ Got worse
K/R −0.04, Rating −0.05, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.73).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −179 ELO
51 matches · 43% win rate
From match 5 of the day −178 ELO
37 matches · 43% win rate
Between 18:00 and 24:00 −203 ELO, win rate 47%
On Sundays −384 ELO, win rate 31%

Fesse5 loses the most ELO in match 2 of the day: −179 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Cache
  2. Reached level 10 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 37 · Dust 2
  5. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 51%
0.78 better than 76%
85.3 better than 78%
1.05 better than 64%
50% of 270 duels right on the average
38% of 21 situations right on the average
Mirage43
51% right on the average
0.83 better than 89%
88.5 better than 86%
1.12 better than 81%
52% of 221 duels better than 58%
44% of 25 situations better than 67%
Ancient36
53% better than 57%
0.74 right on the average
82.2 better than 60%
1.00 better than 45%
55% of 187 duels better than 71%
38% of 13 situations right on the average
Cache24
42% -
0.75 -
84.1 -
1.03-
49% of 151 duels -
33% of 9 situations -
Nuke24
67% better than 80%
0.80 better than 67%
85.9 better than 67%
1.08 better than 60%
51% of 136 duels better than 40%
59% of 17 situations better than 91%
Inferno20
55% better than 53%
0.77 better than 69%
84.1 better than 69%
1.08 better than 67%
58% of 122 duels better than 79%
25% of 8 situations better than 22%
Anubis17
41% better than 20%
0.69 better than 27%
79.6 better than 44%
0.90 better than 10%
50% of 105 duels better than 41%
44% of 9 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How Fesse5 plays

Across 213 matches Fesse5 averages K/R 0.77, ADR 84.8 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 9% of level 9 players. Averages 17.1 kills per match with 46% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 88 of 213 matches the rating was 1.10 or higher (41%), in 76 it was below 0.90. In 192 matches with detailed stats: 44 4Ks and 8 aces. Best month by rating: July 2026 at 1.09. Fesse5 loses the most ELO in match 2 of the day (−179 ELO, win rate 43%). Things go best in match 1 of the day (+409 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +409 ELO. Improved over the last three months: ELO +328. Got weaker: K/R −0.04, Rating −0.05, Win rate −4 pp. Unchanged in recent months: ADR at 84.6, Headshots at 46%. Last 30 days: 120 matches, win rate 52%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.