feNei_

Austria
Streamer
434 matches tracked 57 matches in 30 days

How does feNei_ play?

Rating 1.00 (from 280 matches) K/R 0.68 ADR 75.3 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 280 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 1.9
Knife kills 1 in 434 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 22x 4K, 4 aces in 223 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 6.9+2.8 · Ø 4.1 better than 96%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.2, Headshots at 52%, Win rate at 52%, ELO at 2,588
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.75. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −237 ELO
62 matches · 44% win rate
In match 4 of the day −134 ELO
49 matches · 43% win rate
Between 0:00 and 6:00 −258 ELO, win rate 43%
On Thursdays −180 ELO, win rate 43%

feNei_ loses the most ELO on Anubis: −237 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno
  4. Recorded match no. 250 · Inferno

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient129
54% right on the average
0.68 better than 17%
74.5 better than 13%
1.02 better than 39%
48% of 213 duels better than 26%
46% of 56 situations better than 71%
Inferno85
52% better than 34%
0.70 better than 21%
77.3 better than 19%
1.05 better than 36%
44% of 116 duels better than 6%
26% of 38 situations better than 25%
Anubis62
44% better than 20%
0.71 better than 31%
79.3 better than 36%
1.02 better than 40%
36% of 115 duels better than 1%
28% of 53 situations better than 24%
Dust 251
53% better than 53%
0.66 better than 11%
74.9 better than 18%
0.95 better than 17%
38% of 77 duels better than 2%
47% of 17 situations better than 75%
Mirage51
47% better than 28%
0.63 better than 6%
69.5 better than 5%
0.92 better than 12%
42% of 132 duels better than 7%
36% of 42 situations better than 43%
Nuke35
57% better than 57%
0.70 better than 24%
76.0 better than 22%
1.03 better than 45%
39% of 62 duels better than 2%
57% of 21 situations better than 88%
Cache12
42% -
0.63 -
70.7 -
0.90-
54% of 13 duels -
43% of 7 situations -
Overpass9
33% -
0.70 -
80.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How feNei_ plays

Across 434 matches feNei_ averages K/R 0.68 and ADR 75.3; the rating across the 280 rated matches is 1.00. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Nuke with a 57% win rate in 35 matches. In 101 of 280 matches the rating was 1.10 or higher (36%), in 108 it was below 0.90. In 223 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. feNei_ loses the most ELO on Anubis (−237 ELO, win rate 44%). Things go best on Ancient (+369 ELO, win rate 54%). Unchanged in recent months: K/R at 0.68, ADR at 75.2, Headshots at 52%, Win rate at 52%, ELO at 2,588. Last 30 days: 57 matches, win rate 56%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.