fendi_cs2

Austria
Streamer

27 followers 5 streams in 30 days 2 avg. viewers last live on Oct 27, 2026

279 matches tracked 121 matches in 30 days
ELO ▼ 3
1,241
30-day peak: 1,351
Rank EU
#943,981
Austria #3,111 in Austria

How does fendi_cs2 play?

Rating 0.94 (from 256 matches) K/R 0.68 ADR 73.2 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 256 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−1 pp · Ø 49% better than 38%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 35%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 43%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.94−0.02 · Ø 0.96 better than 36%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.0%−0.8 pp · Ø 12.8% better than 26%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 35%
MVPs per match 1.9−0.2 · Ø 2.1 better than 21%
4Ks and aces 30x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.25).

Utility hit rate 37%+2 pp · Ø 35% better than 71%
Utility damage per round 7.5+3.5 · Ø 4.0 better than 97%
Enemies flashed per round 0.56+0.31 · Ø 0.25 better than 97%
Deaths per round 72%−1 pp · Ø 73% better than 64%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +94
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.8

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −356 ELO
37 matches · 32% win rate
From match 5 of the day −261 ELO
41 matches · 41% win rate
On Sundays −153 ELO, win rate 41%

fendi_cs2 loses the most ELO on Dust 2: −356 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.13 · Inferno
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno57
54% better than 58%
0.68 better than 43%
74.9 better than 34%
0.99 better than 56%
52% of 211 duels better than 63%
20% of 20 situations better than 14%
Ancient45
51% better than 51%
0.74 better than 63%
76.5 better than 34%
1.02 better than 65%
49% of 146 duels right on the average
36% of 25 situations better than 47%
Nuke45
51% better than 41%
0.67 better than 22%
75.7 better than 29%
0.90 better than 19%
47% of 139 duels better than 31%
26% of 23 situations better than 21%
Anubis38
53% better than 63%
0.66 better than 24%
70.3 better than 10%
0.88 better than 15%
47% of 122 duels better than 30%
42% of 19 situations better than 67%
Dust 237
32% better than 6%
0.64 better than 16%
69.2 better than 8%
0.90 better than 19%
43% of 134 duels better than 16%
41% of 22 situations better than 62%
Mirage37
54% better than 64%
0.68 better than 33%
70.7 better than 13%
0.94 better than 34%
42% of 147 duels better than 12%
48% of 25 situations better than 78%
Cache18
44% -
0.71 -
73.0 -
0.98-
64% of 47 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fendi_cs2 plays

Across 279 matches fendi_cs2 averages K/R 0.68 and ADR 73.2; the rating across the 256 rated matches is 0.94. Biggest strength: Utility damage per round at 7.5, better than 97% of level 6 players. Most room to improve: Damage per round (ADR) at 73.2, better than only 18% of level 6 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Inferno with a 54% win rate in 57 matches. In 78 of 256 matches the rating was 1.10 or higher (30%), in 130 it was below 0.90. In 200 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. fendi_cs2 loses the most ELO on Dust 2 (−356 ELO, win rate 32%). Things go best in match 1 of the day (+478 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +478 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +94. Got weaker: K/R −0.04, ADR −4.8. Last 30 days: 121 matches, win rate 50%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.