fekl52

Russia
Streamer

41 followers 8 streams in 30 days 3 avg. viewers last live on Nov 4, 2026

874 matches tracked 244 matches in 30 days
ELO ▲ 162
3,750
30-day peak: 3,937
Rank EU ▲ 278 places
#522
Russia #167 in Russia
30 days · prev. #800 · best #262

How does fekl52 play?

Rating 1.08 K/R 0.77 ADR 83.7 from 874 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 874 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (821 matches).

3,500+ ELO

Compared with 1,470 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 14%
Opening duels won 52%−2 pp · Ø 54% better than 29%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 50%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 24%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well below the average (54%).

Headshot rate 48%−6 pp · Ø 54% better than 22%
AWP share of kills 17%+4 pp · Ø 13% better than 75%
K/D 1.10−0.01 · Ø 1.11 better than 35%
Pistol kills per match 2.6
Knife kills 12 in 874 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 14.3%+0.2 pp · Ø 14.1% better than 42%
3K rounds 4.3%−0.3 pp · Ø 4.6% better than 34%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 158x 4K, 19 aces in 821 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.34).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 45%
Enemies flashed per round 0.19−0.15 · Ø 0.34 better than 8%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +296
= Stayed the same
ADR at 84.6, Win rate at 51%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Right on the average (0.78).

Patterns

From the last 874 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −224 ELO
116 matches · 43% win rate
On Ancient −62 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 −306 ELO, win rate 37%

fekl52 loses the most ELO on Anubis: −224 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Anubis
  2. Most kills in a match: 48 · Mirage
  3. Recorded match no. 500 · Dust 2
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 874 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage336
54% better than 36%
0.77 better than 34%
84.9 better than 43%
1.08 better than 34%
52% of 1,332 duels better than 32%
41% of 166 situations better than 56%
Dust 2242
53% better than 33%
0.75 better than 30%
82.3 better than 34%
1.07 better than 31%
51% of 841 duels better than 29%
39% of 155 situations better than 46%
Anubis116
43% better than 11%
0.78 better than 46%
83.1 better than 40%
1.10 better than 47%
50% of 449 duels better than 27%
31% of 74 situations better than 30%
Nuke88
53% better than 27%
0.78 better than 41%
82.7 better than 38%
1.09 better than 40%
54% of 312 duels right on the average
37% of 46 situations better than 40%
Ancient39
44% better than 10%
0.77 better than 39%
82.9 better than 38%
1.06 better than 33%
54% of 146 duels right on the average
63% of 19 situations better than 92%
Inferno37
54% better than 45%
0.83 better than 80%
87.7 better than 70%
1.20 better than 82%
58% of 113 duels better than 72%
43% of 42 situations better than 62%
Cache16
44% better than 19%
0.69 better than 33%
80.6 better than 50%
0.96 better than 35%
53% of 62 duels better than 60%
25% of 8 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How fekl52 plays

Across 874 matches fekl52 averages K/R 0.77, ADR 83.7 and a rating of 1.08. Most room to improve: Rounds with first kill at 9%, better than only 14% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 336 matches. In 404 of 874 matches the rating was 1.10 or higher (46%), in 246 it was below 0.90. In 821 matches with detailed stats: 158 4Ks and 19 aces. Best month by rating: November 2026 at 1.15. fekl52 loses the most ELO on Anubis (−224 ELO, win rate 43%). Things go best on Mirage (+853 ELO, win rate 54%). Match no. 4 of the day goes best: 59% win rate, +258 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +296. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 84.6, Win rate at 51%. Last 30 days: 244 matches, win rate 50%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.