feelzeraa

Bhutan
Streamer
223 matches tracked 57 matches in 30 days
ELO ▲ 95
2,042
30-day peak: 2,173
Rank SA ▲ 762 places
#6,119
Bhutan #312 in Bhutan
30 days · prev. #6,881 · best #4,121

How does feelzeraa play?

Rating 1.13 (from 197 matches) K/R 0.80 ADR 85.1 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 193 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.0 from the last 219
Knife kills 3 in 219 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 55x 4K, 6 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +5 pp, ELO +136
= Stayed the same
K/R at 0.81, ADR at 85.8, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −194 ELO
34 matches · 35% win rate
On Dust 2 −16 ELO
68 matches · 50% win rate
Between 18:00 and 24:00 +17 ELO, win rate 45%
On Thursdays −99 ELO, win rate 43%

feelzeraa loses the most ELO in match 3 of the day: −194 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.48 · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 59%
0.85 better than 89%
90.1 better than 87%
1.21 better than 91%
46% of 302 duels better than 22%
49% of 45 situations better than 77%
Dust 268
50% better than 42%
0.79 better than 73%
82.7 better than 60%
1.10 better than 71%
50% of 300 duels better than 42%
33% of 33 situations better than 37%
Ancient30
53% better than 55%
0.80 better than 76%
86.2 better than 74%
1.17 better than 87%
60% of 105 duels better than 90%
53% of 15 situations better than 85%
Anubis24
50% better than 46%
0.75 better than 54%
81.0 right on the average
1.05 better than 55%
53% of 91 duels better than 61%
33% of 12 situations better than 39%
Inferno7
29% -
0.72 -
81.4 -
0.94-
57% of 28 duels -
0% of 3 situations -
Cache6
17% -
0.78 -
85.1 -
1.07-
57% of 23 duels -
100% of 1 situations -
Nuke6
33% -
0.68 -
78.0 -
0.97-
74% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feelzeraa plays

Across 223 matches feelzeraa averages K/R 0.80 and ADR 85.1; the rating across the 197 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Mirage with a 54% win rate in 78 matches. In 104 of 193 matches the rating was 1.10 or higher (54%), in 61 it was below 0.90. In 196 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: October 2026 at 1.19. feelzeraa loses the most ELO in match 3 of the day (−194 ELO, win rate 35%). Things go best in match 4 of the day (+195 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +195 ELO. Improved over the last three months: Rating +0.07, Win rate +5 pp, ELO +136. Unchanged in recent months: K/R at 0.81, ADR at 85.8, Headshots at 55%. Last 30 days: 57 matches, win rate 54%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.