feelstream_

Kyrgyzstan
Streamer

45 followers 4 streams in 30 days 1 avg. viewers last live on Oct 29, 2026

396 matches tracked 104 matches in 30 days
ELO ▲ 226
2,587
30-day peak: 2,707
Rank EU
#40,876
Kyrgyzstan #126 in Kyrgyzstan

How does feelstream_ play?

Rating 1.00 (from 314 matches) K/R 0.72 ADR 82.8 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 314 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.4
Knife kills 1 in 396 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 28x 4K, 4 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +365
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 84.1
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −167 ELO
57 matches · 44% win rate
On Dust 2 −77 ELO
99 matches · 43% win rate
On Sundays −186 ELO, win rate 42%

feelstream_ loses the most ELO in match 4 of the day: −167 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
52% better than 46%
0.70 better than 27%
82.3 better than 56%
0.93 better than 15%
49% of 466 duels better than 33%
16% of 37 situations better than 5%
Dust 299
43% better than 18%
0.70 better than 27%
79.3 better than 38%
1.00 better than 33%
47% of 313 duels better than 24%
23% of 39 situations better than 12%
Ancient65
51% better than 45%
0.76 better than 55%
85.6 better than 68%
1.04 better than 48%
55% of 244 duels better than 70%
35% of 26 situations better than 46%
Anubis63
49% better than 35%
0.75 right on the average
86.8 better than 78%
1.08 better than 61%
51% of 262 duels better than 45%
48% of 25 situations better than 71%
Inferno17
47% better than 22%
0.66 better than 8%
74.1 better than 8%
0.89-
54% of 54 duels right on the average
20% of 10 situations better than 12%
Cache16
63% -
0.80 -
90.8 -
1.10-
48% of 71 duels -
0% of 7 situations -
Nuke14
71% -
0.80 -
87.5 -
1.10-
51% of 78 duels -
100% of 1 situations -
Overpass3
33% -
0.48 -
56.9 -
0.45-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How feelstream_ plays

Across 396 matches feelstream_ averages K/R 0.72 and ADR 82.8; the rating across the 314 rated matches is 1.00. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 111 of 314 matches the rating was 1.10 or higher (35%), in 123 it was below 0.90. In 208 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. feelstream_ loses the most ELO in match 4 of the day (−167 ELO, win rate 44%). Things go best in match 2 of the day (+240 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +240 ELO. Improved over the last three months: Win rate +5 pp, ELO +365. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 84.1. Last 30 days: 104 matches, win rate 53%, net ELO +261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.