feel1blue
How does feel1blue play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Weakness0.84 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (13.1%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.62. Last 3 months unchanged at 0.61. Well below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.88. Last 3 months: 0.86 (at the start 0.87). Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 70.1. Last 3 months: 67.9 (at the start 66.2). Well below the average (79.1).
Share of headshot kills
Best month: September 2026 with 38%. Last 3 months: 37% (at the start 32%). Well below the average (46%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 52% (at the start 56%). Just above the average (51%).
Best month: August 2026 with 1,875. Last 3 months: 1,516 (at the start 1,583).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 231 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
feel1blue loses the most ELO in match 1 of the day: −229 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Highest rating in a match: 2.25 · Nuke
- Recorded match no. 100 · Mirage
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How feel1blue plays
Across 231 matches feel1blue averages K/R 0.61, ADR 67.3 and a rating of 0.86. Most room to improve: Damage per round (ADR) at 67.3, better than only 2% of level 7 players. Averages 13.0 kills per match with 35% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 55 of 231 matches the rating was 1.10 or higher (24%), in 136 it was below 0.90. In 148 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.88. feel1blue loses the most ELO in match 1 of the day (−229 ELO, win rate 44%). Things go best in match 4 of the day (+214 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +214 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −67. Unchanged in recent months: K/R at 0.61, Rating at 0.86, ADR at 67.9. Last 30 days: 67 matches, win rate 48%, net ELO −126.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.