feel1blue

KZ
Streamer
231 matches tracked 67 matches in 30 days

How does feel1blue play?

Rating 0.86 K/R 0.61 ADR 67.3 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 42%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 35%−11 pp · Ø 46% better than 6%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.84−0.16 · Ø 1.00 better than 4%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.1%).

2K rounds 10.3%−2.8 pp · Ø 13.1% better than 2%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 12x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.61, Rating at 0.86, ADR at 67.9
▼ Got worse
Win rate −4 pp, ELO −67

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.62. Last 3 months unchanged at 0.61. Well below the average (0.72).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −229 ELO
52 matches · 44% win rate
On Dust 2 −151 ELO
22 matches · 41% win rate
On Sundays −200 ELO, win rate 41%

feel1blue loses the most ELO in match 1 of the day: −229 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 2.25 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 54%
0.60 better than 5%
67.9 better than 5%
0.84 better than 6%
41% of 270 duels better than 9%
24% of 42 situations better than 14%
Inferno53
58% better than 72%
0.61 better than 10%
67.1 better than 5%
0.87 better than 14%
45% of 158 duels better than 21%
30% of 37 situations better than 35%
Anubis33
42% better than 27%
0.59 better than 2%
63.9 better than 1%
0.84 better than 6%
42% of 129 duels better than 14%
43% of 21 situations better than 64%
Ancient25
64% better than 90%
0.67 better than 22%
73.9 better than 18%
0.96 better than 38%
56% of 95 duels better than 79%
50% of 22 situations better than 78%
Dust 222
41% better than 19%
0.55 better than 1%
60.6 better than 1%
0.78 better than 1%
42% of 72 duels better than 11%
33% of 12 situations better than 40%
Nuke16
56% right on the average
0.58 better than 2%
68.5 better than 5%
0.84 better than 4%
46% of 57 duels better than 22%
29% of 7 situations better than 31%
Cache13
69% -
0.66 -
71.4 -
0.94-
45% of 53 duels -
78% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feel1blue plays

Across 231 matches feel1blue averages K/R 0.61, ADR 67.3 and a rating of 0.86. Most room to improve: Damage per round (ADR) at 67.3, better than only 2% of level 7 players. Averages 13.0 kills per match with 35% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 55 of 231 matches the rating was 1.10 or higher (24%), in 136 it was below 0.90. In 148 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.88. feel1blue loses the most ELO in match 1 of the day (−229 ELO, win rate 44%). Things go best in match 4 of the day (+214 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +214 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −67. Unchanged in recent months: K/R at 0.61, Rating at 0.86, ADR at 67.9. Last 30 days: 67 matches, win rate 48%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.