fe1z

Russia
Streamer
265 matches tracked 91 matches in 30 days
ELO ▲ 296
1,870
30-day peak: 1,895
Rank EU
#332,713
Russia #93,979 in Russia

How does fe1z play?

Rating 0.98 (from 216 matches) K/R 0.70 ADR 76.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 79%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 46%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.97−0.04 · Ø 1.01 better than 34%
Pistol kills per match 1.9
Knife kills 5 in 265 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 35%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 24x 4K, 3 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.2+1.8 · Ø 4.4 better than 90%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +212
= Stayed the same
K/R at 0.69, ADR at 77.0
▼ Got worse
Rating −0.14, Win rate −5 pp

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −152 ELO
40 matches · 45% win rate
On Ancient −139 ELO
43 matches · 44% win rate
On Thursdays −89 ELO, win rate 39%

fe1z loses the most ELO from match 5 of the day: −152 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 52 · Dust 2
  3. Highest rating in a match: 1.93 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
48% better than 43%
0.68 better than 27%
73.7 better than 18%
0.98 better than 38%
44% of 190 duels better than 17%
38% of 50 situations right on the average
Mirage55
58% better than 76%
0.69 better than 29%
76.5 better than 31%
1.00 better than 45%
53% of 115 duels better than 65%
35% of 26 situations better than 42%
Ancient43
44% better than 26%
0.68 better than 26%
78.0 better than 39%
0.93 better than 22%
51% of 148 duels right on the average
33% of 27 situations better than 35%
Nuke40
55% better than 55%
0.77 better than 60%
81.4 better than 49%
1.04 better than 43%
55% of 143 duels better than 64%
30% of 20 situations better than 24%
Anubis29
41% better than 19%
0.69 better than 30%
76.9 better than 32%
1.01 better than 48%
60% of 60 duels better than 92%
27% of 15 situations better than 22%
Inferno19
63% better than 81%
0.72 better than 40%
79.6 better than 40%
0.99 better than 34%
49% of 61 duels better than 30%
45% of 11 situations better than 67%
Cache4
50% -
0.53 -
58.6 -
0.71-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fe1z plays

Across 265 matches fe1z averages K/R 0.70 and ADR 76.7; the rating across the 216 rated matches is 0.98. Biggest strength: Utility damage per round at 6.2, better than 90% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.6 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 70 of 216 matches the rating was 1.10 or higher (32%), in 89 it was below 0.90. In 193 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. fe1z loses the most ELO from match 5 of the day (−152 ELO, win rate 45%). Things go best on Mirage (+174 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +173 ELO. Improved over the last three months: Headshots +3 pp, ELO +212. Got weaker: Rating −0.14, Win rate −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.0. Last 30 days: 91 matches, win rate 55%, net ELO +254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.