fazzytop1

Russia
Streamer

138 followers 21 streams in 30 days 1 avg. viewers last live on Nov 4, 2026

224 matches tracked 69 matches in 30 days
ELO ▲ 42
2,050
30-day peak: 2,250
Rank EU
#218,770
Russia #61,779 in Russia

How does fazzytop1 play?

Rating 1.12 K/R 0.79 ADR 80.9 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 15x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +11 pp, ELO +355
= Stayed the same
ADR at 78.6
▼ Got worse
K/R −0.06, Rating −0.10

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −293 ELO
64 matches · 44% win rate
On Ancient −242 ELO
36 matches · 36% win rate
Between 18:00 and 24:00 −408 ELO, win rate 44%
On Saturdays −194 ELO, win rate 42%

fazzytop1 loses the most ELO in match 1 of the day: −293 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.41 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
49% better than 42%
0.81 better than 78%
82.4 better than 56%
1.16 better than 83%
57% of 244 duels better than 80%
29% of 56 situations better than 25%
Mirage60
55% better than 65%
0.76 better than 62%
79.4 better than 43%
1.05 better than 58%
58% of 219 duels better than 86%
40% of 50 situations better than 55%
Ancient36
36% better than 9%
0.73 better than 43%
74.9 better than 18%
1.03 right on the average
58% of 110 duels better than 83%
25% of 20 situations better than 20%
Anubis24
46% better than 31%
0.85 better than 90%
85.2 better than 71%
1.18 better than 89%
70% of 83 duels better than 99%
42% of 24 situations better than 59%
Inferno11
55% -
0.91 -
91.5 -
1.33-
72% of 32 duels -
9% of 11 situations -
Nuke10
60% -
0.67 -
75.8 -
1.01-
51% of 35 duels -
17% of 6 situations -
Overpass4
50% -
0.67 -
70.5 -
0.95-
50% of 10 duels -
40% of 5 situations -
Cache3
100% -
1.14 -
111.9 -
1.71-
83% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fazzytop1 plays

Across 224 matches fazzytop1 averages K/R 0.79, ADR 80.9 and a rating of 1.12. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 106 of 224 matches the rating was 1.10 or higher (47%), in 75 it was below 0.90. In 122 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: November 2026 at 1.26. fazzytop1 loses the most ELO in match 1 of the day (−293 ELO, win rate 44%). Things go best in match 2 of the day (+209 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +209 ELO. Improved over the last three months: Headshots +7 pp, Win rate +11 pp, ELO +355. Got weaker: K/R −0.06, Rating −0.10. Unchanged in recent months: ADR at 78.6. Last 30 days: 69 matches, win rate 51%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.