fatmonkey_30

Sweden
Moderator Streamer Player Viewer
172 matches tracked 53 matches in 30 days Follow on Twitch

How does fatmonkey_30 play?

Rating 1.07 (from 80 matches) K/R 0.78 ADR 85.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 8
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
EntryMulti-killsHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6 pp better than 98%
Opening duels won 54%+4 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 32%
Clutch 1v2 won 26%+4 pp better than 78%
Clutch kills per match 1.3−0.4 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+6 pp better than 81%
AWP share of kills 13%+3 pp better than 69%
K/D 1.04+0.04 better than 66%
Pistol kills per match 3.7
Knife kills 6 in 172 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 64%
Rounds with 3K 5.1%+1.2 pp better than 91%
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 25x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.7−0.5 better than 39%
Enemies flashed per round 0.23−0.05 better than 40%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +176
= Stayed the same
K/R at 0.79, ADR at 86.9, Win rate at 53%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.79 (at the start 0.76).

Patterns

From the last 172 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −86 ELO
24 matches · 46% wins
In match 1 of the day −58 ELO
57 matches · 47% wins
Between 18:00 and 24:00 −232 ELO, win rate 44%
On Mondays +3 ELO, win rate 43%

fatmonkey_30 loses the most ELO from match 5 of the day: −86 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 42 · Cache

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 64%
0.78 better than 77%
84.2 better than 74%
1.01 better than 48%
54% of 339 duels better than 71%
38% of 21 situations better than 47%
Dust 241
56% better than 70%
0.78 better than 77%
85.7 better than 78%
1.09 better than 77%
50% of 288 duels better than 46%
35% of 20 situations better than 42%
Anubis27
67% better than 90%
0.71 better than 37%
80.6 better than 51%
0.94-
51% of 162 duels level
33% of 12 situations better than 38%
Nuke21
52% better than 38%
0.86 better than 87%
95.7 better than 94%
1.11-
56% of 136 duels better than 70%
42% of 12 situations better than 56%
Cache15
47% -
0.83 -
89.6 -
1.30-
61% of 110 duels -
17% of 6 situations -
Ancient11
18% -
0.74 -
81.5 -
0.85-
57% of 61 duels -
43% of 7 situations -
Inferno6
17% -
0.73 -
80.7 -
1.05-
41% of 32 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fatmonkey_30 plays

Across 172 matches fatmonkey_30 averages K/R 0.78 and ADR 85.9; the rating across the 80 rated matches is 1.07. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 8. Most room to improve: Rounds with a death at 75%. That is better than only 20% of players on level 8. On average 17.4 kills per match, 53% of them headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 31 of 80 matches the rating was 1.10 or higher (39%), in 24 it was below 0.90. In 104 matches with detailed stats: 25 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. fatmonkey_30 loses the most ELO from match 5 of the day (−86 ELO, win rate 46%). Things go best in match 3 of the day (+280 ELO, win rate 69%). Improved over the last three months: ELO +176. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, ADR at 86.9, Win rate at 53%. Last 30 days: 53 matches, win rate 57%, ELO balance +173.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.