FarTownY__
LIVE 33 followers 2 streams in 30 days 2 avg. viewers last live on Oct 30, 2026
How does FarTownY__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 2,625 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average48% headshots and so clearly below the average (51%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: July 2026 with 0.76.
Rating, 1.00 is an average match
Best month: July 2026 with 1.08.
Damage per round (ADR)
Best month: July 2026 with 80.8.
Share of headshot kills
Best month: August 2026 with 55%.
Matches won (win rate)
Best month: May 2026 with 71%.
Best month: June 2026 with 3,370.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 274 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FarTownY__ loses the most ELO on Ancient: −218 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Inferno
- Most kills in a match: 33 · Dust 2
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 274 matchesCompared with players on the same level who have at least 15 matches on the map.
How FarTownY__ plays
Across 278 matches FarTownY__ averages K/R 0.73 and ADR 78.8; the rating across the 180 rated matches is 1.05. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 75 of 180 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. FarTownY__ loses the most ELO on Ancient (−218 ELO, win rate 44%). Things go best on Mirage (+388 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, +207 ELO. Last 30 days: 1 matches, win rate 0%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.