farmik1gucci

Russia
Streamer

111 followers 8 streams in 30 days 1 avg. viewers last live on Nov 8, 2026

338 matches tracked 141 matches in 30 days
ELO ▼ 327
1,154
30-day peak: 1,502
Rank EU
#1,080,741
Russia #315,696 in Russia

How does farmik1gucci play?

Rating 0.91 K/R 0.68 ADR 78.7 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 338 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 5

Compared with 966 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 50%+1 pp · Ø 49% better than 60%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 33%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.96).

Headshot rate 49%+5 pp · Ø 44% better than 78%
AWP share of kills 15%+4 pp · Ø 11% better than 70%
K/D 0.88−0.08 · Ø 0.96 better than 20%
Pistol kills per match 2.6
Zeus kills1 in 338 matches
Knife kills 21 in 338 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so slightly below the average (12.7%).

2K rounds 11.9%−0.8 pp · Ø 12.7% better than 31%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 52%
MVPs per match 2.2+0.1 · Ø 2.1 better than 67%
4Ks and aces 23x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 42%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 78%
Enemies flashed per round 0.32+0.08 · Ø 0.24 better than 71%
Deaths per round 77%+4 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.90, Headshots at 50%
▼ Got worse
ADR −4.0, Win rate −10 pp, ELO −394

Oct to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: May 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.70).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −195 ELO
21 matches · 33% win rate
On Mirage −182 ELO
91 matches · 45% win rate
On Anubis −85 ELO
57 matches · 49% win rate

farmik1gucci loses the most ELO on Inferno: −195 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.02 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
45% better than 34%
0.69 better than 44%
77.8 better than 51%
0.92 better than 32%
52% of 478 duels better than 69%
35% of 48 situations better than 45%
Dust 289
55% better than 69%
0.68 better than 38%
79.9 better than 58%
0.93 better than 32%
49% of 493 duels right on the average
29% of 45 situations better than 27%
Anubis57
49% better than 51%
0.65 better than 19%
76.6 better than 34%
0.87 better than 14%
51% of 285 duels better than 60%
41% of 29 situations better than 60%
Nuke36
56% better than 66%
0.75 better than 71%
79.4 better than 61%
1.02 better than 67%
49% of 164 duels right on the average
33% of 21 situations better than 39%
Ancient23
43% better than 27%
0.66 better than 30%
81.2 better than 66%
0.87 better than 21%
54% of 134 duels better than 78%
42% of 12 situations better than 60%
Inferno21
33% better than 8%
0.60 better than 15%
76.9 better than 51%
0.77 better than 5%
43% of 145 duels better than 23%
50% of 6 situations better than 80%
Cache16
50% -
0.69 -
83.5 -
0.91-
47% of 101 duels -
22% of 9 situations -
Overpass5
40% -
0.65 -
72.9 -
0.97-
26% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How farmik1gucci plays

Across 338 matches farmik1gucci averages K/R 0.68, ADR 78.7 and a rating of 0.91. Biggest strength: Rounds with first kill at 12%, better than 80% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 12% of level 5 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Nuke with a 56% win rate in 36 matches. In 90 of 338 matches the rating was 1.10 or higher (27%), in 178 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: May 2026 at 0.97. farmik1gucci loses the most ELO on Inferno (−195 ELO, win rate 33%). Things go best on Dust 2 (+273 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, +86 ELO. Got weaker: ADR −4.0, Win rate −10 pp, ELO −394. Unchanged in recent months: K/R at 0.67, Rating at 0.90, Headshots at 50%. Last 30 days: 141 matches, win rate 43%, net ELO −514.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.