fample

USA
Streamer

2,693 followers 34 streams in 30 days 15 avg. viewers last live on Nov 2, 2026

171 matches tracked

How does fample play?

Rating 1.04 (from 67 matches) K/R 0.75 ADR 83.1 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 31% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 0% no comparison
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 2 in 171 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 3.8% no comparison
3K rounds 1.9% no comparison
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 43% no comparison
Utility damage per round 5.0 no comparison
Enemies flashed per round 0.12 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether fample is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 84 before.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.79.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
21 matches · 57% win rate
On Mirage −40 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 +85 ELO, win rate 43%
On Mondays +25 ELO, win rate 42%

fample loses the most ELO on Anubis: −47 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 31 · Overpass

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
49% better than 42%
0.76 better than 61%
83.4 better than 65%
1.10 better than 80%
47% of 128 duels better than 27%
67% of 3 situations better than 96%
Mirage30
40% better than 16%
0.80 better than 79%
85.9 better than 76%
1.10-
53% of 73 duels better than 64%
50% of 4 situations better than 82%
Nuke25
56% better than 56%
0.76 better than 53%
84.4 better than 64%
1.03-
41% of 70 duels better than 8%
40% of 10 situations better than 54%
Anubis21
57% better than 70%
0.78 better than 69%
87.3 better than 78%
0.95-
52% of 58 duels better than 56%
0% of 3 situations better than 1%
Inferno19
53% right on the average
0.67 better than 22%
75.7 better than 25%
1.18-
59% of 17 duels better than 82%
33% of 3 situations better than 40%
Dust 217
53% better than 60%
0.63 better than 7%
76.0 better than 26%
0.84-
38% of 21 duels better than 4%
0% of 2 situations better than 1%
Cache10
60% -
0.84 -
88.5 -
1.45-
60% of 10 duels -
100% of 1 situations -
Overpass8
38% -
0.71 -
81.3 -
0.69-
24% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fample plays

Across 171 matches fample averages K/R 0.75 and ADR 83.1; the rating across the 67 rated matches is 1.04. Averages 16.8 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 31 of 67 matches the rating was 1.10 or higher (46%), in 22 it was below 0.90. Best month by rating: June 2026 at 1.12. fample loses the most ELO on Anubis (−47 ELO, win rate 57%). Things go best in match 1 of the day (+148 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +148 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.