False_mutant

Russia
Streamer

61 followers 9 streams in 30 days 1 avg. viewers last live on Nov 1, 2026

211 matches tracked 13 matches in 30 days
ELO ▼ 54
1,247
30-day peak: 1,301
Rank EU
#932,779
Russia #263,355 in Russia

How does False_mutant play?

Rating 0.88 (from 56 matches) K/R 0.67 ADR 81.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 45%−5 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 77%+38 pp · Ø 39% better than 99%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.97).

Headshot rate 44%−1 pp · Ø 45% better than 44%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.81−0.16 · Ø 0.97 better than 5%
Pistol kills per match 2.4
Knife kills 2 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 55%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 10%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 1 ace in 39 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.6−2.4 · Ø 4.0 better than 4%
Enemies flashed per round 0.02−0.23 · Ø 0.25 better than 1%
Deaths per round 82%+9 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, ELO +86
= Stayed the same
K/R at 0.67, ADR at 82.3
▼ Got worse
Win rate −13 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −296 ELO
30 matches · 27% win rate
On Mirage −162 ELO
76 matches · 42% win rate
On Sundays −383 ELO, win rate 30%

False_mutant loses the most ELO from match 5 of the day: −296 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.97 · Anubis
  3. Most kills in a match: 35 · Ancient
  4. Recorded match no. 100 · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
42% better than 23%
0.64 better than 16%
78.5 better than 47%
0.87 better than 13%
46% of 196 duels better than 28%
64% of 14 situations better than 97%
Dust 264
45% better than 33%
0.69 better than 37%
84.2 better than 76%
0.86 better than 11%
40% of 139 duels better than 9%
50% of 6 situations better than 83%
Ancient18
50% right on the average
0.76 better than 70%
88.8 better than 91%
1.05-
49% of 37 duels better than 46%
100% of 1 situations better than 99%
Inferno14
43% -
0.67 -
79.4 -
0.92-
60% of 35 duels -
-
Cache13
46% -
0.63 -
81.3 -
0.50-
24% of 21 duels -
-
Anubis10
70% -
0.80 -
85.9 -
1.36-
45% of 22 duels -
100% of 2 situations -
Nuke9
22% -
0.63 -
73.5 -
0.63-
44% of 18 duels -
-
Overpass7
29% -
0.57 -
73.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How False_mutant plays

Across 211 matches False_mutant averages K/R 0.67 and ADR 81.2; the rating across the 56 rated matches is 0.88. Biggest strength: Rounds with first kill at 18%, better than 99% of level 6 players. Most room to improve: Deaths per round at 82%, better than only 1% of level 6 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 13 of 56 matches the rating was 1.10 or higher (23%), in 33 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. False_mutant loses the most ELO from match 5 of the day (−296 ELO, win rate 27%). Things go best in match 2 of the day (+112 ELO, win rate 50%). Match no. 1 of the day goes best: 51% win rate, +94 ELO. Improved over the last three months: Headshots +3 pp, ELO +86. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.67, ADR at 82.3. Last 30 days: 13 matches, win rate 31%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.