Fak_em

Isle of Man
Streamer Player
139 matches tracked 15 matches in 30 days
ELO ▲ 81
2,407
30-day peak: 2,469
Rank EU
#76,991
Isle of Man #106 in Isle of Man

How does Fak_em play?

Rating 1.27 K/R 0.89 ADR 95.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 139 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.7
Knife kills 2 in 139 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 32x 4K, 5 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 70%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.8, ELO +147, First kills +1 pp
= Stayed the same
Win rate at 59%
▼ Got worse
Headshots −4 pp, Clutch 1v1 −13 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.94 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −140 ELO
33 matches · 48% win rate
In match 1 of the day −22 ELO
42 matches · 57% win rate
Between 12:00 and 18:00 +162 ELO, win rate 58%

Fak_em loses the most ELO on Anubis: −140 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 3.06 · Inferno
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
48% better than 37%
0.83 better than 84%
92.7 better than 93%
1.22 better than 91%
56% of 150 duels better than 73%
39% of 18 situations better than 53%
Ancient30
70% better than 95%
0.89 better than 96%
96.7 better than 97%
1.29 better than 98%
54% of 144 duels better than 63%
68% of 25 situations better than 97%
Inferno20
70% better than 91%
0.98 better than 99%
105.2 better than 99%
1.40 better than 99%
63% of 119 duels better than 91%
42% of 12 situations better than 56%
Nuke18
72% better than 93%
0.84 better than 81%
90.8 better than 84%
1.23 better than 87%
55% of 87 duels better than 62%
31% of 16 situations better than 35%
Cache16
63% better than 70%
0.88 better than 93%
99.5 better than 98%
1.20 better than 90%
56% of 94 duels better than 73%
33% of 12 situations better than 38%
Mirage15
67% better than 95%
0.98 better than 99%
99.0 better than 98%
1.41 better than 99%
63% of 64 duels better than 96%
54% of 13 situations better than 86%
Dust 24
50% -
0.76 -
81.3 -
1.06-
32% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fak_em plays

Across 139 matches Fak_em averages K/R 0.89, ADR 95.9 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 47% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 91 of 139 matches the rating was 1.10 or higher (65%), in 30 it was below 0.90. In 122 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: September 2026 at 1.39. Fak_em loses the most ELO on Anubis (−140 ELO, win rate 48%). Things go best on Inferno (+107 ELO, win rate 70%). Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.8, ELO +147, First kills +1 pp. Got weaker: Headshots −4 pp, Clutch 1v1 −13 pp. Unchanged in recent months: Win rate at 59%. Last 30 days: 15 matches, win rate 60%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.