faceitsrb

USA
Streamer
On FACEIT since 2015 458 matches tracked 215 matches in 30 days

How does faceitsrb play?

Rating 0.98 K/R 0.72 ADR 83.9 from 458 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 458 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (378 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 31%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 20%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.2
Knife kills 1 in 458 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 36%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 67x 4K, 7 aces in 378 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 87%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +116
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 83.4, Win rate at 48%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 458 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
60 matches · 48% win rate
In match 4 of the day −95 ELO
55 matches · 42% win rate
Between 12:00 and 18:00 −23 ELO, win rate 43%
On Thursdays −252 ELO, win rate 39%

faceitsrb loses the most ELO on Ancient: −122 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.19 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 458 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
44% better than 28%
0.69 better than 31%
81.5 better than 58%
0.95 better than 28%
49% of 600 duels better than 42%
27% of 62 situations better than 20%
Mirage105
46% better than 34%
0.73 right on the average
83.6 better than 68%
0.99 better than 42%
48% of 486 duels better than 36%
42% of 50 situations better than 59%
Anubis67
54% better than 59%
0.74 better than 59%
87.3 better than 86%
1.01 better than 53%
53% of 331 duels better than 62%
32% of 34 situations better than 32%
Ancient60
48% better than 39%
0.70 better than 36%
80.5 right on the average
0.93 better than 26%
52% of 236 duels better than 60%
29% of 31 situations better than 31%
Inferno51
53% better than 56%
0.76 better than 77%
88.8 better than 91%
1.05 better than 73%
53% of 230 duels better than 68%
30% of 27 situations better than 33%
Nuke27
48% better than 37%
0.73 better than 45%
83.0 better than 63%
0.98 better than 36%
46% of 126 duels better than 25%
58% of 24 situations better than 91%
Cache26
42% better than 16%
0.79 better than 72%
85.9 better than 73%
1.08 better than 64%
59% of 101 duels better than 86%
27% of 11 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How faceitsrb plays

Across 458 matches faceitsrb averages K/R 0.72, ADR 83.9 and a rating of 0.98. Biggest strength: Utility damage per round at 6.0, better than 87% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 20% of level 7 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Anubis with a 54% win rate in 67 matches. In 148 of 458 matches the rating was 1.10 or higher (32%), in 188 it was below 0.90. In 378 matches with detailed stats: 67 4Ks and 7 aces. Best month by rating: November 2026 at 1.03. faceitsrb loses the most ELO on Ancient (−122 ELO, win rate 48%). Things go best on Mirage (+50 ELO, win rate 46%). Improved over the last three months: ELO +116. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 83.4, Win rate at 48%. Last 30 days: 215 matches, win rate 47%, net ELO −310.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.