facecwb

Brazil
Streamer

1,678 followers 47 streams in 30 days 22 avg. viewers last live on Oct 29, 2026

488 matches tracked 136 matches in 30 days
ELO ▲ 229
2,429
30-day peak: 2,660
Rank SA ▼ 795 places
#1,545
Brazil #1,003 in Brazil
30 days · prev. #750 · best #750

How does facecwb play?

Rating 1.07 (from 486 matches) K/R 0.77 ADR 85.6 from 488 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 485 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 53%+1 pp · Ø 52% better than 64%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 67%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.5
Knife kills 7 in 488 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 94x 4K, 14 aces in 368 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −119

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 488 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −225 ELO
110 matches · 45% win rate
On Nuke −193 ELO
39 matches · 49% win rate
On Wednesdays −265 ELO, win rate 42%

facecwb loses the most ELO on Mirage: −225 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.30 · Inferno
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 488 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2169
51% better than 46%
0.79 better than 74%
88.2 better than 83%
1.10 better than 71%
53% of 890 duels better than 58%
30% of 76 situations better than 27%
Mirage110
45% better than 25%
0.73 better than 45%
80.5 better than 49%
1.01 better than 42%
53% of 474 duels better than 61%
29% of 69 situations better than 23%
Cache55
62% -
0.79 -
86.2 -
1.10-
49% of 274 duels -
45% of 33 situations -
Ancient52
56% better than 63%
0.78 better than 68%
91.4 better than 89%
1.09 better than 70%
56% of 249 duels better than 76%
33% of 24 situations better than 38%
Nuke39
49% better than 35%
0.73 better than 37%
82.1 better than 48%
1.02 better than 36%
49% of 192 duels better than 31%
24% of 17 situations better than 15%
Inferno28
43% better than 11%
0.78 better than 63%
87.3 better than 72%
1.11 better than 63%
58% of 154 duels better than 72%
31% of 13 situations better than 33%
Anubis24
50% better than 43%
0.77 better than 64%
85.9 better than 75%
1.06 better than 57%
55% of 116 duels better than 71%
19% of 16 situations better than 11%
Vertigo6
50% -
0.87 -
96.7 -
1.22-
46% of 35 duels -
75% of 4 situations -
Aim_all_pistols3
100% -
0.41 -
49.5 -
0.69-
32% of 28 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How facecwb plays

Across 488 matches facecwb averages K/R 0.77 and ADR 85.6; the rating across the 486 rated matches is 1.07. Biggest strength: 3K rounds at 4.9%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Cache with a 62% win rate in 55 matches. In 217 of 485 matches the rating was 1.10 or higher (45%), in 157 it was below 0.90. In 368 matches with detailed stats: 94 4Ks and 14 aces. Best month by rating: June 2026 at 1.14. facecwb loses the most ELO on Mirage (−225 ELO, win rate 45%). Things go best on Cache (+273 ELO, win rate 62%). Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.0. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −119. Last 30 days: 136 matches, win rate 53%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.