fabbelit0cs

Sweden
Streamer

1,780 followers 6 streams in 30 days 19 avg. viewers last live on Oct 18, 2026

492 matches tracked 12 matches in 30 days

How does fabbelit0cs play?

Rating 0.91 (from 387 matches) K/R 0.63 ADR 69.9 from 492 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 387 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.90−0.15 · Ø 1.05 better than 4%
Pistol kills per match 2.6
Knife kills 6 in 492 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.6%).

2K rounds 10.7%−2.9 pp · Ø 13.6% better than 2%
3K rounds 3.0%−1.3 pp · Ø 4.3% better than 7%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 28x 4K, 3 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.64, Rating at 0.91, ADR at 70.3
▼ Got worse
Win rate −4 pp, ELO −426

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.64 (at the start 0.63). Well below the average (0.75).

Patterns

From the last 492 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −723 ELO
85 matches · 34% win rate
In match 2 of the day −584 ELO
87 matches · 39% win rate
Between 0:00 and 6:00 −233 ELO, win rate 32%
On Wednesdays −260 ELO, win rate 43%

fabbelit0cs loses the most ELO on Mirage: −723 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 38 · Nuke

Maps in detail

from the last 492 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient127
56% better than 58%
0.65 better than 8%
71.4 better than 5%
0.92 better than 10%
47% of 456 duels better than 21%
35% of 54 situations better than 42%
Mirage85
34% better than 2%
0.59 better than 1%
65.8 better than 1%
0.85 better than 2%
42% of 232 duels better than 6%
29% of 38 situations better than 21%
Anubis76
50% better than 36%
0.65 better than 9%
72.6 better than 8%
0.97 better than 22%
53% of 216 duels better than 56%
29% of 42 situations better than 26%
Nuke60
43% better than 12%
0.65 better than 7%
70.1 better than 4%
0.92 better than 8%
46% of 155 duels better than 15%
33% of 39 situations better than 34%
Dust 249
53% right on the average
0.61 better than 2%
68.6 better than 3%
0.87 better than 3%
39% of 129 duels better than 3%
45% of 20 situations better than 70%
Inferno49
63% better than 69%
0.64 better than 3%
71.8 better than 4%
0.90 better than 4%
51% of 158 duels better than 29%
50% of 14 situations better than 76%
Cache43
63% better than 69%
0.66 better than 7%
68.1 better than 1%
0.92 better than 6%
48% of 184 duels better than 18%
21% of 24 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How fabbelit0cs plays

Across 492 matches fabbelit0cs averages K/R 0.63 and ADR 69.9; the rating across the 387 rated matches is 0.91. Most room to improve: Damage per round (ADR) at 69.9, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 13.9 kills per match with 52% headshots. The strongest map is Inferno with a 63% win rate in 49 matches. In 92 of 387 matches the rating was 1.10 or higher (24%), in 196 it was below 0.90. In 268 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. fabbelit0cs loses the most ELO on Mirage (−723 ELO, win rate 34%). Things go best from match 5 of the day (+1,006 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +1,006 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −426. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 70.3. Last 30 days: 12 matches, win rate 42%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.