f4nczi

Poland
Streamer

3 streams in 30 days 2 avg. viewers last live on Oct 27, 2026

161 matches tracked 75 matches in 30 days
ELO ▲ 330
2,054
30-day peak: 2,065
Rank EU
#215,513
Poland #12,304 in Poland

How does f4nczi play?

Rating 1.16 (from 146 matches) K/R 0.81 ADR 87.3 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 146 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.24+0.21 · Ø 1.03 better than 94%
Pistol kills per match 2.9
Knife kills 4 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 31x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 59%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether f4nczi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.53
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.92.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +13 ELO
32 matches · 53% win rate
Between 12:00 and 18:00 −34 ELO, win rate 48%
On Tuesdays −130 ELO, win rate 41%

f4nczi loses the most ELO in match 2 of the day: +13 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.17 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis
  5. Most kills in a match: 43 · Nuke

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 33%
0.77 better than 65%
86.7 better than 77%
1.08 better than 68%
57% of 189 duels better than 82%
40% of 42 situations better than 57%
Dust 223
61% better than 84%
0.83 better than 87%
88.9 better than 85%
1.21 better than 92%
55% of 69 duels better than 72%
44% of 18 situations better than 67%
Nuke22
68% better than 85%
0.91 better than 92%
97.0 better than 93%
1.27 better than 91%
57% of 89 duels better than 76%
36% of 25 situations better than 42%
Anubis19
68% better than 92%
0.79 better than 75%
83.9 better than 67%
1.19 better than 90%
54% of 46 duels better than 67%
40% of 15 situations better than 56%
Ancient15
53% better than 55%
0.71 better than 33%
74.5 better than 15%
1.06-
44% of 45 duels better than 12%
40% of 15 situations better than 56%
Cache10
70% -
0.84 -
88.8 -
1.25-
59% of 34 duels -
38% of 8 situations -
Inferno10
70% -
0.84 -
84.1 -
1.26-
53% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f4nczi plays

Across 161 matches f4nczi averages K/R 0.81 and ADR 87.3; the rating across the 146 rated matches is 1.16. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 44% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 78 of 146 matches the rating was 1.10 or higher (53%), in 33 it was below 0.90. In 145 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.26. f4nczi loses the most ELO in match 2 of the day (+13 ELO, win rate 53%). Things go best in match 1 of the day (+351 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +351 ELO. Last 30 days: 75 matches, win rate 57%, net ELO +303.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.