f3nixCS

BG
Streamer
523 matches tracked 38 matches in 30 days
ELO ▼ 24
3,138
30-day peak: 3,223
Rank EU ▼ 541 places
#4,395 #37 in BG
30 days · before #3,854 · best #3,316

How does f3nixCS play?

Rating 1.10 (from 152 matches) K/R 0.75 ADR 78.8 from 523 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 152 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 28%+17 pp better than 94%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.3
Knife kills 8 in 523 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.40.0 level
4Ks and aces 28x 4K, 6 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 4%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.9, Win rate +5 pp
= Stayed the same
K/R at 0.77, Headshots at 48%
▼ Got worse
ELO −53

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.74).

Patterns

From the last 523 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −288 ELO
119 matches · 53% wins
On Anubis −184 ELO
59 matches · 49% wins
On Fridays −465 ELO, win rate 44%

f3nixCS loses the most ELO on Dust 2: −288 ELO, 53% wins

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.25 · Mirage
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 523 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage189
50% better than 42%
0.76 better than 58%
79.2 better than 41%
1.17 better than 86%
55% of 902 duels better than 70%
36% of 121 situations better than 43%
Dust 2119
53% better than 53%
0.74 level
79.6 better than 42%
1.08 better than 63%
53% of 609 duels better than 60%
37% of 78 situations better than 47%
Ancient95
59% better than 69%
0.74 level
77.0 better than 24%
1.00 better than 36%
52% of 355 duels level
47% of 57 situations better than 72%
Anubis59
49% better than 34%
0.79 better than 74%
82.3 better than 57%
1.17-
53% of 263 duels better than 56%
41% of 46 situations better than 57%
Inferno36
50% better than 38%
0.70 better than 25%
72.6 better than 8%
1.01-
57% of 124 duels better than 69%
28% of 18 situations better than 28%
Cache18
44% -
0.80 -
83.1 -
1.17-
49% of 88 duels -
22% of 9 situations -
Nuke6
33% -
0.64 -
72.3 -
0.93-
38% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f3nixCS plays

Across 523 matches f3nixCS averages K/R 0.75 and ADR 78.8; the rating across the 152 rated matches is 1.10. Biggest strength: Rounds with 3K at 4.9%. That is better than 79% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 4% of players on level 10. On average 16.5 kills per match, 48% of them headshots. The strongest map is Ancient with a 59% win rate in 95 matches. In 70 of 152 matches the rating was 1.10 or higher (46%), in 50 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: August 2026 at 1.20. f3nixCS loses the most ELO on Dust 2 (−288 ELO, win rate 53%). Things go best on Ancient (+470 ELO, win rate 59%). Improved over the last three months: ADR +4.9, Win rate +5 pp. Got weaker: ELO −53. Unchanged in recent months: K/R at 0.77, Headshots at 48%. Last 30 days: 38 matches, win rate 50%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.