F1UN3Y

Zimbabwe
Player
181 matches tracked 48 matches in 30 days
ELO ▼ 158
988
30-day peak: 1,260
Rank EU
#1,378,630
Zimbabwe #1,674 in Zimbabwe

How does F1UN3Y play?

Rating 0.99 K/R 0.73 ADR 80.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 4

Compared with 975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 74%
Opening duels won 48%−2 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 67%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 33%
K/D 0.99+0.01 · Ø 0.98 better than 71%
Pistol kills per match 2.4
Knife kills 4 in 181 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%+0.3 pp · Ø 12.7% better than 66%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 59%
MVPs per match 2.3+0.1 · Ø 2.2 better than 79%
4Ks and aces 26x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.7).

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 2.2−1.5 · Ø 3.7 better than 16%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 39%
Deaths per round 74%+1 pp · Ø 73% better than 47%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −6.1, ELO −77

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just above the average (0.71).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −96 ELO
29 matches · 38% win rate
On Mirage −87 ELO
53 matches · 47% win rate
Between 0:00 and 6:00 −196 ELO, win rate 42%
On Wednesdays −189 ELO, win rate 35%

F1UN3Y loses the most ELO in match 3 of the day: −96 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 42%
0.77 better than 81%
81.8 better than 75%
1.03 better than 73%
53% of 250 duels better than 76%
40% of 30 situations better than 58%
Ancient31
45% better than 41%
0.69 right on the average
76.4 better than 44%
0.93 better than 46%
45% of 129 duels better than 32%
25% of 20 situations better than 23%
Dust 231
55% better than 74%
0.72 better than 68%
79.2 better than 63%
0.99 better than 64%
48% of 142 duels right on the average
71% of 17 situations better than 99%
Anubis19
42% better than 30%
0.73 better than 63%
77.1 better than 44%
0.98 better than 52%
56% of 88 duels better than 88%
25% of 12 situations better than 22%
Cache19
53% -
0.73 -
79.2 -
1.03-
50% of 98 duels -
31% of 13 situations -
Nuke18
44% better than 21%
0.74 better than 56%
85.1 better than 75%
1.03 better than 58%
42% of 104 duels better than 13%
45% of 11 situations better than 71%
Inferno8
38% -
0.66 -
82.2 -
0.85-
31% of 32 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F1UN3Y plays

Across 181 matches F1UN3Y averages K/R 0.73, ADR 80.0 and a rating of 0.99. Most room to improve: Utility damage per round at 2.2, better than only 16% of level 4 players. Averages 15.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 63 of 181 matches the rating was 1.10 or higher (35%), in 71 it was below 0.90. In 172 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. F1UN3Y loses the most ELO in match 3 of the day (−96 ELO, win rate 38%). Things go best on Dust 2 (+189 ELO, win rate 55%). Got weaker: K/R −0.04, Rating −0.06, ADR −6.1, ELO −77. Unchanged in recent months: Headshots at 47%, Win rate at 48%. Last 30 days: 48 matches, win rate 46%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.