EZZIE69

Poland
Streamer
109 matches tracked Follow on Twitch

How does EZZIE69 play?

K/R 0.78 ADR 87.0 from 109 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 5%−6 pp better than 30%
K/D 1.030.00 level
Pistol kills per match 3.1
Knife kills 4 in 109 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 3.1+0.8 better than 96%
4Ks and aces 6x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.76, ADR at 86.7, ELO at 2,338
▼ Got worse
Win rate −8 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 109 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −37 ELO
43 matches · 49% wins

EZZIE69 loses the most ELO in match 1 of the day: −37 ELO, 49% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 35%
0.81 better than 78%
90.0 better than 87%
-
47% of 143 duels better than 25%
47% of 17 situations better than 77%
Nuke18
44% better than 13%
0.68 better than 17%
78.1 better than 30%
-
39% of 122 duels better than 3%
71% of 7 situations better than 97%
Cache16
50% -
0.79 -
89.2 -
-
50% of 94 duels -
33% of 6 situations -
Anubis13
62% -
0.73 -
80.9 -
-
45% of 62 duels -
0% of 4 situations -
Ancient11
64% -
0.70 -
80.8 -
-
52% of 79 duels -
50% of 2 situations -
Dust 210
60% -
0.81 -
91.1 -
-
47% of 60 duels -
0% of 2 situations -
Inferno6
83% -
0.94 -
101.5 -
-
63% of 41 duels -
100% of 2 situations -
Overpass3
67% -
0.78 -
81.5 -
-
46% of 35 duels -
100% of 1 situations -
Vertigo3
33% -
0.95 -
108.4 -
-
53% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EZZIE69 plays

Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.6 kills per match, 46% of them headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 28 matches with detailed stats: 6 4Ks and 1 aces. EZZIE69 loses the most ELO in match 1 of the day (−37 ELO, win rate 49%). Things go best on Mirage (+29 ELO, win rate 48%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.76, ADR at 86.7, ELO at 2,338.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.