Exconi

Bosnia & Herzegovina
Streamer
250 matches tracked
ELO ▲ 2
1,144
30-day peak: 1,165
Rank EU
#1,112,896
Bosnia & Herzegovina #2,771 in Bosnia & Herzegovina

How does Exconi play?

Rating 1.03 K/R 0.75 ADR 79.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 42%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.02+0.05 · Ø 0.97 better than 74%
Pistol kills per match 2.9
Knife kills 2 in 250 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.1%+0.4 pp · Ø 12.7% better than 60%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 71%
MVPs per match 2.3+0.2 · Ø 2.1 better than 73%
4Ks and aces 51x 4K, 4 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.24).

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 78%
Enemies flashed per round 0.39+0.15 · Ø 0.24 better than 84%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
First kills +1 pp, Clutch 1v1 +17 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.0, Headshots at 47%, Win rate at 46%
▼ Got worse
ELO −108

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.71).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −220 ELO
27 matches · 26% win rate
On Dust 2 −172 ELO
47 matches · 43% win rate
Between 12:00 and 18:00 −343 ELO, win rate 26%
On Wednesdays −300 ELO, win rate 34%

Exconi loses the most ELO on Anubis: −220 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 46%
0.75 better than 69%
79.1 better than 55%
1.03 better than 67%
50% of 377 duels better than 54%
39% of 46 situations better than 56%
Ancient60
52% better than 57%
0.75 better than 72%
81.2 better than 66%
1.04 better than 77%
49% of 315 duels right on the average
24% of 45 situations better than 21%
Dust 247
43% better than 28%
0.71 right on the average
77.2 better than 43%
0.98 right on the average
49% of 219 duels right on the average
43% of 28 situations better than 67%
Anubis27
26% better than 1%
0.72 better than 58%
77.5 better than 48%
0.97 better than 48%
47% of 141 duels better than 41%
50% of 16 situations better than 78%
Inferno17
35% better than 9%
0.74 better than 72%
75.0 better than 36%
1.02 better than 68%
49% of 68 duels right on the average
25% of 8 situations better than 23%
Cache12
67% -
0.88 -
92.8 -
1.27-
52% of 66 duels -
43% of 7 situations -
Nuke6
50% -
0.80 -
80.9 -
1.10-
56% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Exconi plays

Across 250 matches Exconi averages K/R 0.75, ADR 79.5 and a rating of 1.03. Biggest strength: Utility damage per round at 5.0, better than 78% of level 5 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 97 of 250 matches the rating was 1.10 or higher (39%), in 94 it was below 0.90. In 249 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. Exconi loses the most ELO on Anubis (−220 ELO, win rate 26%). Things go best in match 1 of the day (+363 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +363 ELO. Improved over the last three months: First kills +1 pp, Clutch 1v1 +17 pp. Got weaker: ELO −108. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.0, Headshots at 47%, Win rate at 46%. Last 30 days: 3 matches, win rate 67%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.