everyblessed

Bosnia & Herzegovina
Streamer Player
653 matches tracked 232 matches in 30 days
ELO ▲ 604
2,228
30-day peak: 2,287
Rank EU
#132,935
Bosnia & Herzegovina #442 in Bosnia & Herzegovina

How does everyblessed play?

Rating 0.95 (from 650 matches) K/R 0.69 ADR 78.6 from 653 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 648 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (591 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.92−0.11 · Ø 1.03 better than 12%
Pistol kills per match 3.6 from the last 648
Knife kills 17 in 648 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 103x 4K, 10 aces in 591 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ELO +669
= Stayed the same
ADR at 79.9, Headshots at 46%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 648 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −74 ELO
25 matches · 48% win rate
On Mirage −56 ELO
222 matches · 49% win rate
On Tuesdays −30 ELO, win rate 46%

everyblessed loses the most ELO on Cache: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 648 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage222
49% better than 41%
0.68 better than 22%
77.5 better than 34%
0.92 better than 15%
46% of 1,271 duels better than 22%
34% of 99 situations better than 40%
Dust 2182
54% better than 58%
0.73 better than 45%
80.8 better than 50%
1.00 better than 38%
49% of 1,023 duels better than 37%
43% of 98 situations better than 65%
Anubis120
55% better than 61%
0.69 better than 26%
79.3 better than 41%
0.94 better than 19%
46% of 639 duels better than 17%
40% of 65 situations better than 57%
Nuke64
45% better than 23%
0.72 better than 31%
80.8 better than 43%
0.99 better than 28%
46% of 314 duels better than 19%
35% of 34 situations better than 42%
Cache25
48% better than 34%
0.62 better than 12%
74.0 better than 20%
0.84 better than 8%
43% of 148 duels better than 16%
30% of 10 situations better than 25%
Ancient22
45% better than 28%
0.64 better than 8%
72.8 better than 12%
0.86 better than 5%
37% of 147 duels better than 2%
50% of 16 situations better than 80%
Inferno8
25% -
0.59 -
71.2 -
0.77-
48% of 66 duels -
20% of 5 situations -
Vertigo5
60% -
0.78 -
81.8 -
1.10-
57% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How everyblessed plays

Across 653 matches everyblessed averages K/R 0.69 and ADR 78.6; the rating across the 650 rated matches is 0.95. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.92, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 120 matches. In 206 of 648 matches the rating was 1.10 or higher (32%), in 301 it was below 0.90. In 591 matches with detailed stats: 103 4Ks and 10 aces. Best month by rating: October 2026 at 1.01. everyblessed loses the most ELO on Cache (−74 ELO, win rate 48%). Things go best on Dust 2 (+405 ELO, win rate 54%). Improved over the last three months: K/R +0.07, Rating +0.10, ELO +669. Unchanged in recent months: ADR at 79.9, Headshots at 46%, Win rate at 51%. Last 30 days: 232 matches, win rate 53%, net ELO +583.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.