ethnique_

Turkey
Streamer Player
301 matches tracked 76 matches in 30 days
ELO ▲ 427
3,547
30-day peak: 3,547
Rank EU ▲ 2,311 places
#1,074
Turkey #24 in Turkey
30 days · prev. #3,385 · best #1,014

How does ethnique_ play?

Rating 1.00 (from 300 matches) K/R 0.70 ADR 76.2 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 301 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 50%−4 pp · Ø 54% better than 15%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 70%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so clearly below the average (1.12).

Headshot rate 57%+4 pp · Ø 53% better than 65%
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 1.01−0.11 · Ø 1.12 better than 9%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.6).

2K rounds 12.8%−1.5 pp · Ø 14.3% better than 11%
3K rounds 3.5%−1.2 pp · Ø 4.7% better than 8%
MVPs per match 2.1−0.5 · Ø 2.6 better than 7%
4Ks and aces 42x 4K, 5 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.33).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 67%
Enemies flashed per round 0.42+0.09 · Ø 0.33 better than 74%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +6 pp, ELO +389
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 75.4, Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.70. Clearly below the average (0.79).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −179 ELO
40 matches · 45% win rate
On Dust 2 −88 ELO
62 matches · 48% win rate
On Saturdays −60 ELO, win rate 41%

ethnique_ loses the most ELO on Anubis: −179 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 33 · Dust 2
  4. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
53% better than 30%
0.67 better than 4%
72.2 better than 3%
0.96 better than 6%
49% of 317 duels better than 17%
28% of 58 situations better than 16%
Ancient73
53% better than 30%
0.72 better than 17%
76.9 better than 11%
1.03 better than 22%
55% of 269 duels better than 54%
42% of 48 situations better than 57%
Dust 262
48% better than 18%
0.74 better than 25%
79.0 better than 19%
1.05 better than 24%
47% of 238 duels better than 13%
44% of 34 situations better than 60%
Anubis40
45% better than 17%
0.67 better than 6%
76.0 better than 10%
0.93 better than 5%
49% of 179 duels better than 22%
32% of 22 situations better than 31%
Inferno14
50% -
0.82 -
85.2 -
1.14-
55% of 47 duels -
22% of 9 situations -
Vertigo3
100% -
0.87 -
103.0 -
1.16-
73% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ethnique_ plays

Across 301 matches ethnique_ averages K/R 0.70 and ADR 76.2; the rating across the 300 rated matches is 1.00. Most room to improve: Damage per round (ADR) at 76.2, better than only 6% of level 10 · 3,500+ ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Mirage with a 53% win rate in 109 matches. In 105 of 301 matches the rating was 1.10 or higher (35%), in 124 it was below 0.90. In 240 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: November 2026 at 1.06. ethnique_ loses the most ELO on Anubis (−179 ELO, win rate 45%). Things go best on Mirage (+117 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +65 ELO. Improved over the last three months: Win rate +6 pp, ELO +389. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 75.4, Headshots at 57%. Last 30 days: 76 matches, win rate 58%, net ELO +367.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.