ErycTriceps

Lithuania
Streamer

LIVE 154 watching now622,365 followers 29 streams in 30 days 222 avg. viewers

FACEIT verified FACEIT verified 160 matches tracked
ELO
3,044
Peak across recorded matches: 3,228
Rank EU ▼ 1,417 places
#7,104
Lithuania #85 in Lithuania
30 days · prev. #5,687 · best #5,687

How does ErycTriceps play?

Rating 1.15 K/R 0.81 ADR 90.5 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 160 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 37%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.18+0.13 · Ø 1.05 better than 79%
Pistol kills per match 3.0
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 5%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 14x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 35%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +401
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.23, Rating −0.35, ADR −20.5, Win rate −7 pp

Aug 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.73 (at the start 0.96). Just below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +333 ELO
88 matches · 59% win rate
With kniven on the team no ELO value
40 matches · 58% win rate
On Thursdays +27 ELO, win rate 52%

ErycTriceps loses the most ELO from match 5 of the day: +333 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 3.14 · Dust 2
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 73%
0.83 better than 79%
91.9 better than 88%
1.18 better than 82%
53% of 249 duels right on the average
50% of 30 situations better than 82%
Dust 230
63% better than 78%
0.80 better than 69%
91.2 better than 86%
1.15 better than 73%
54% of 113 duels better than 58%
35% of 17 situations better than 39%
Anubis27
74% better than 96%
0.79 better than 66%
87.6 better than 79%
1.12 better than 68%
52% of 125 duels better than 46%
54% of 13 situations better than 84%
Ancient25
72% better than 93%
0.81 better than 74%
90.1 better than 84%
1.14 better than 75%
58% of 96 duels better than 80%
41% of 17 situations better than 56%
Cache12
67% -
0.75 -
84.2 -
1.09-
59% of 46 duels -
25% of 4 situations -
Inferno7
43% -
0.94 -
97.6 -
1.33-
50% of 24 duels -
33% of 6 situations -
Nuke5
40% -
0.70 -
82.8 -
0.96-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ErycTriceps plays

Across 160 matches ErycTriceps averages K/R 0.81, ADR 90.5 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 90.5, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Anubis with a 74% win rate in 27 matches. In 86 of 160 matches the rating was 1.10 or higher (54%), in 43 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.38. ErycTriceps loses the most ELO from match 5 of the day (+333 ELO, win rate 59%). Things go best on Anubis (+337 ELO, win rate 74%). Improved over the last three months: ELO +401. Got weaker: K/R −0.23, Rating −0.35, ADR −20.5, Win rate −7 pp. Unchanged in recent months: Headshots at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.