erwinkasa

Cameroon
Streamer Viewer

130 followers 14 streams in 30 days 1 avg. viewers last live on Nov 12, 2026

636 matches tracked 75 matches in 30 days

How does erwinkasa play?

Rating 1.02 (from 518 matches) K/R 0.72 ADR 76.7 from 636 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 518 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.02−0.01 · Ø 1.03 better than 40%
Pistol kills per match 2.6
Knife kills 23 in 636 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 21%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 57x 4K, 4 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +233
= Stayed the same
Headshots at 46%, Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −5.0

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 636 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −254 ELO
220 matches · 49% win rate
On Dust 2 −93 ELO
36 matches · 47% win rate
On Thursdays −237 ELO, win rate 43%

erwinkasa loses the most ELO on Mirage: −254 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.78 · Anubis
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 636 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage220
49% better than 37%
0.69 better than 24%
74.5 better than 17%
0.98 better than 29%
48% of 765 duels better than 30%
40% of 103 situations better than 54%
Ancient145
60% better than 75%
0.76 better than 54%
82.4 better than 52%
1.08 better than 63%
52% of 478 duels right on the average
34% of 73 situations better than 42%
Anubis105
49% better than 38%
0.74 better than 47%
77.5 better than 29%
1.06 better than 57%
53% of 391 duels better than 58%
56% of 52 situations better than 89%
Nuke74
49% better than 34%
0.73 better than 34%
76.3 better than 26%
1.03 better than 40%
56% of 277 duels better than 69%
43% of 44 situations better than 60%
Dust 236
47% better than 30%
0.67 better than 16%
71.1 better than 8%
0.94 better than 17%
45% of 143 duels better than 17%
46% of 13 situations better than 72%
Cache28
57% better than 58%
0.65 better than 18%
68.7 better than 9%
0.95 better than 26%
40% of 116 duels better than 10%
26% of 19 situations better than 18%
Inferno19
47% better than 26%
0.85 better than 86%
82.6 better than 48%
1.17-
57% of 58 duels better than 70%
0% of 3 situations better than 1%
Overpass7
29% -
0.60 -
67.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How erwinkasa plays

Across 636 matches erwinkasa averages K/R 0.72 and ADR 76.7; the rating across the 518 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 145 matches. In 195 of 518 matches the rating was 1.10 or higher (38%), in 200 it was below 0.90. In 311 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. erwinkasa loses the most ELO on Mirage (−254 ELO, win rate 49%). Things go best on Ancient (+607 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +322 ELO. Improved over the last three months: ELO +233. Got weaker: K/R −0.06, Rating −0.11, ADR −5.0. Unchanged in recent months: Headshots at 46%, Win rate at 49%. Last 30 days: 75 matches, win rate 51%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.