erosivee

China
Streamer

341 followers 2 streams in 30 days 23 avg. viewers last live on Oct 25, 2026

340 matches tracked 11 matches in 30 days
ELO ▲ 2
3,257
30-day peak: 3,258
Rank EU ▼ 878 places
#3,520
China #114 in China
30 days · prev. #2,642 · best #2,642

How does erosivee play?

Rating 1.38 (from 191 matches) K/R 0.92 ADR 95.0 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 191 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 37% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 64%+12 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 14%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.33+0.28 · Ø 1.05 better than 96%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.6%).

2K rounds 18.3%+4.7 pp · Ø 13.6% better than 99%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 62x 4K, 7 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

4.3 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 61%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.23, ADR +22.4, Headshots +3 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −190

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

1.07
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 1.12. Last 3 months: 1.10 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −64 ELO
41 matches · 49% win rate
On Ancient −63 ELO
85 matches · 55% win rate
On Thursdays +92 ELO, win rate 40%

erosivee loses the most ELO in match 4 of the day: −64 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.91 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
52% better than 38%
0.88 better than 91%
91.7 better than 88%
1.33 better than 97%
59% of 231 duels better than 85%
31% of 39 situations better than 25%
Ancient85
55% better than 48%
0.96 better than 98%
100.2 better than 98%
1.42 better than 99%
67% of 236 duels better than 99%
34% of 32 situations better than 40%
Dust 273
58% better than 62%
0.86 better than 88%
87.7 better than 75%
1.31 better than 95%
63% of 154 duels better than 93%
48% of 29 situations better than 73%
Anubis34
59% better than 61%
0.92 better than 97%
95.5 better than 96%
1.20 better than 87%
63% of 59 duels better than 94%
25% of 16 situations better than 18%
Cache22
68% better than 77%
1.12 better than 99%
115.5 better than 99%
1.64 better than 99%
69% of 109 duels better than 98%
28% of 18 situations better than 25%
Overpass13
69% -
0.92 -
95.6 -
-
-
-
Inferno9
44% -
0.87 -
95.0 -
1.27-
56% of 16 duels -
50% of 4 situations -
Nuke7
14% -
0.78 -
82.3 -
1.58-
57% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How erosivee plays

Across 340 matches erosivee averages K/R 0.92 and ADR 95.0; the rating across the 191 rated matches is 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 20.1 kills per match with 55% headshots. The strongest map is Overpass with a 69% win rate in 13 matches. In 139 of 191 matches the rating was 1.10 or higher (73%), in 30 it was below 0.90. In 151 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: September 2026 at 1.59. erosivee loses the most ELO in match 4 of the day (−64 ELO, win rate 49%). Things go best on Dust 2 (+277 ELO, win rate 58%). Improved over the last three months: K/R +0.23, ADR +22.4, Headshots +3 pp, Win rate +9 pp. Got weaker: ELO −190. Last 30 days: 11 matches, win rate 55%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.