ericretro

Romania
Streamer
158 matches tracked 15 matches in 30 days
ELO ▲ 1
1,491
30-day peak: 1,520
Rank EU
#657,052
Romania #8,487 in Romania

How does ericretro play?

Rating 1.05 K/R 0.77 ADR 85.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 158 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%+1 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 96%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 1.03+0.02 · Ø 1.01 better than 64%
Pistol kills per match 2.8
Knife kills 5 in 158 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 76%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 35x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 78%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 38%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +62
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 85.1, First kills at 13%
▼ Got worse
Win rate −3 pp, Clutch 1v1 −11 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
54 matches · 52% win rate
With frigi_pepsi on the team no ELO value
53 matches · 42% win rate
Between 12:00 and 18:00 −104 ELO, win rate 41%

ericretro loses the most ELO on Ancient: −68 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 43 · Nuke
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
52% right on the average
0.82 better than 84%
90.9 better than 89%
1.10 better than 77%
53% of 333 duels better than 68%
29% of 14 situations better than 27%
Anubis48
63% better than 88%
0.77 better than 72%
85.0 better than 78%
1.06 better than 72%
53% of 233 duels better than 66%
45% of 33 situations better than 68%
Nuke25
64% better than 81%
0.82 better than 80%
88.1 better than 80%
1.13 better than 80%
51% of 145 duels right on the average
50% of 6 situations better than 74%
Inferno18
28% better than 2%
0.72 better than 56%
77.0 better than 36%
0.96 better than 36%
42% of 96 duels better than 13%
60% of 10 situations better than 93%
Mirage7
0% -
0.61 -
78.2 -
0.74-
48% of 23 duels -
20% of 5 situations -
Cache4
50% -
0.68 -
72.9 -
0.91-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ericretro plays

Across 158 matches ericretro averages K/R 0.77, ADR 85.6 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 24% of level 7 players. Averages 17.0 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 64 of 158 matches the rating was 1.10 or higher (41%), in 64 it was below 0.90. In 145 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. ericretro loses the most ELO on Ancient (−68 ELO, win rate 52%). Things go best on Anubis (+290 ELO, win rate 63%). Match no. 3 of the day goes best: 64% win rate, +216 ELO. Improved over the last three months: Headshots +2 pp, ELO +62. Got weaker: Win rate −3 pp, Clutch 1v1 −11 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 85.1, First kills at 13%. Last 30 days: 15 matches, win rate 47%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.