equivalent_00

Russia
Streamer
187 matches tracked

How does equivalent_00 play?

Rating 0.95 K/R 0.66 ADR 74.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 52%+3 pp · Ø 49% better than 74%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 20%+9 pp · Ø 11% better than 88%
K/D 0.96−0.01 · Ø 0.97 better than 44%
Pistol kills per match 3.1
Knife kills 2 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.7%).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 21%
3K rounds 2.7%−1.0 pp · Ø 3.7% better than 9%
MVPs per match 1.8−0.3 · Ø 2.1 better than 12%
4Ks and aces 23x 4K, 1 ace in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.26).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.48+0.22 · Ø 0.26 better than 93%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.7, Win rate −6 pp, ELO −101

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.71).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
31 matches · 39% win rate
On Anubis −100 ELO
27 matches · 44% win rate
On Sundays −211 ELO, win rate 38%

equivalent_00 loses the most ELO on Mirage: −145 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
57% better than 74%
0.72 better than 54%
80.0 better than 57%
1.04 better than 68%
59% of 391 duels better than 92%
42% of 66 situations better than 66%
Mirage31
39% better than 13%
0.59 better than 4%
69.3 better than 9%
0.83 better than 5%
39% of 116 duels better than 5%
43% of 23 situations better than 63%
Anubis27
44% better than 30%
0.62 better than 10%
70.0 better than 9%
0.90 better than 20%
39% of 94 duels better than 8%
40% of 20 situations right on the average
Inferno14
43% -
0.60 -
72.8 -
0.84-
55% of 47 duels -
40% of 10 situations -
Ancient11
64% -
0.64 -
65.7 -
0.87-
55% of 42 duels -
30% of 10 situations -
Nuke8
38% -
0.64 -
71.6 -
0.87-
59% of 39 duels -
40% of 5 situations -
Cache3
33% -
0.55 -
60.3 -
0.76-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How equivalent_00 plays

Across 187 matches equivalent_00 averages K/R 0.66, ADR 74.9 and a rating of 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 6 players. Most room to improve: 3K rounds at 2.7%, better than only 9% of level 6 players. Averages 14.7 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 53 of 187 matches the rating was 1.10 or higher (28%), in 81 it was below 0.90. In 154 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. equivalent_00 loses the most ELO on Mirage (−145 ELO, win rate 39%). Things go best on Dust 2 (+352 ELO, win rate 57%). Match no. 4 of the day goes best: 73% win rate, +308 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, Rating −0.07, ADR −4.7, Win rate −6 pp, ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.