enycs

Vietnam
Streamer

22 followers 5 streams in 30 days 2 avg. viewers last live on Oct 29, 2026

489 matches tracked 199 matches in 30 days

How does enycs play?

Rating 1.00 (from 422 matches) K/R 0.71 ADR 78.2 from 489 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 423 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.97−0.07 · Ø 1.04 better than 23%
Pistol kills per match 2.4
Knife kills 17 in 489 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just below the average (13.5%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 45%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 58x 4K, 6 aces in 355 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +6.4, ELO +62
= Stayed the same
Rating at 1.01
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 489 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −234 ELO
83 matches · 45% win rate
On Inferno −180 ELO
49 matches · 43% win rate
On Saturdays −139 ELO, win rate 42%

enycs loses the most ELO on Dust 2: −234 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.31 · Inferno
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 489 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
53% better than 54%
0.72 better than 38%
79.1 better than 40%
1.03 right on the average
50% of 710 duels better than 41%
40% of 67 situations better than 57%
Ancient101
55% better than 57%
0.73 better than 42%
81.4 better than 50%
1.02 better than 46%
44% of 405 duels better than 12%
33% of 60 situations better than 37%
Dust 283
45% better than 26%
0.65 better than 10%
71.9 better than 9%
0.94 better than 17%
45% of 335 duels better than 18%
32% of 37 situations better than 32%
Inferno49
43% better than 15%
0.78 better than 59%
81.5 better than 42%
1.08 right on the average
57% of 220 duels better than 68%
39% of 18 situations better than 54%
Cache44
64% -
0.74 -
82.4 -
1.05-
49% of 199 duels -
47% of 15 situations -
Anubis29
41% better than 18%
0.62 better than 4%
74.1 better than 15%
0.78 better than 1%
40% of 111 duels better than 4%
56% of 9 situations better than 88%
Nuke9
56% -
0.56 -
69.9 -
0.77-
44% of 27 duels -
33% of 3 situations -
Overpass3
33% -
0.53 -
60.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How enycs plays

Across 489 matches enycs averages K/R 0.71 and ADR 78.2; the rating across the 422 rated matches is 1.00. Biggest strength: Utility damage per round at 6.1, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Cache with a 64% win rate in 44 matches. In 163 of 423 matches the rating was 1.10 or higher (39%), in 163 it was below 0.90. In 355 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: October 2026 at 1.04. enycs loses the most ELO on Dust 2 (−234 ELO, win rate 45%). Things go best on Cache (+413 ELO, win rate 64%). Improved over the last three months: K/R +0.06, ADR +6.4, ELO +62. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.01. Last 30 days: 199 matches, win rate 53%, net ELO +248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.