Enufflesx

TH
Streamer
366 matches tracked 67 matches in 30 days Follow on Twitch

How does Enufflesx play?

Rating 1.02 (from 218 matches) K/R 0.76 ADR 89.5 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 218 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 31%
Clutch 1v2 won 19%−1 pp better than 37%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−10 pp better than 6%
AWP share of kills 6%−4 pp better than 36%
K/D 1.02+0.02 better than 59%
Pistol kills per match 2.6
Knife kills 6 in 366 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 56%
Rounds with 3K 4.2%+0.3 pp better than 63%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 43x 4K, 6 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 93%
Utility damage per round 5.4+1.1 better than 80%
Enemies flashed per round 0.15−0.13 better than 17%
Rounds with a death 75%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.75, ADR at 87.4, ELO at 1,580
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.75 (at the start 0.78).

Patterns

From the last 366 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −86 ELO
73 matches · 41% wins
On Nuke −63 ELO
33 matches · 45% wins
On Sundays −559 ELO, win rate 39%

Enufflesx loses the most ELO on Mirage: −86 ELO, 41% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 62 · Inferno
  3. Highest rating in a match: 2.14 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis75
55% better than 60%
0.77 better than 70%
91.4 better than 92%
1.06 better than 67%
50% of 361 duels better than 44%
31% of 32 situations better than 33%
Mirage73
41% better than 19%
0.77 better than 69%
90.6 better than 91%
1.03 better than 57%
48% of 379 duels better than 35%
40% of 30 situations better than 59%
Ancient59
54% better than 59%
0.76 better than 67%
88.7 better than 89%
0.93 better than 23%
49% of 274 duels better than 42%
32% of 22 situations better than 32%
Inferno52
44% better than 25%
0.79 better than 79%
93.0 better than 94%
1.09 better than 76%
54% of 250 duels better than 67%
27% of 22 situations better than 28%
Dust 247
51% better than 54%
0.72 better than 46%
85.3 better than 77%
0.88 better than 10%
49% of 241 duels better than 42%
58% of 19 situations better than 92%
Nuke33
45% better than 20%
0.77 better than 63%
88.5 better than 84%
0.97 better than 31%
47% of 132 duels better than 27%
31% of 13 situations better than 32%
Cache23
52% -
0.75 -
85.8 -
1.04-
57% of 140 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Enufflesx plays

Across 366 matches Enufflesx averages K/R 0.76 and ADR 89.5; the rating across the 218 rated matches is 1.02. Biggest strength: Damage per round (ADR) at 89.5. That is better than 93% of players on level 8. Most room to improve: Headshot rate at 37%. That is better than only 6% of players on level 8. On average 16.9 kills per match, 37% of them headshots. The strongest map is Anubis with a 55% win rate in 75 matches. In 86 of 218 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 218 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. Enufflesx loses the most ELO on Mirage (−86 ELO, win rate 41%). Things go best in match 1 of the day (+253 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.75, ADR at 87.4, ELO at 1,580. Last 30 days: 67 matches, win rate 51%, ELO balance +91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.