Enohatt03

Ukraine
Streamer
288 matches tracked

How does Enohatt03 play?

Rating 1.06 (from 164 matches) K/R 0.77 ADR 84.2 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.08+0.05 · Ø 1.03 better than 70%
Pistol kills per match 2.5
Knife kills 12 in 288 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 22x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, ELO +111
= Stayed the same
K/R at 0.78, ADR at 87.4
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.89. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −91 ELO
37 matches · 49% win rate
In match 4 of the day −85 ELO
39 matches · 44% win rate
On Tuesdays −96 ELO, win rate 43%

Enohatt03 loses the most ELO on Cache: −91 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.23 · Cache
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
56% better than 64%
0.77 better than 65%
82.7 better than 57%
1.08 better than 70%
49% of 200 duels better than 36%
43% of 28 situations better than 65%
Anubis63
48% better than 36%
0.79 better than 76%
85.3 better than 74%
1.11 better than 76%
53% of 179 duels better than 60%
28% of 25 situations better than 24%
Dust 259
51% better than 51%
0.80 better than 78%
87.6 better than 82%
1.06 better than 62%
53% of 142 duels better than 61%
25% of 12 situations better than 17%
Cache37
49% -
0.80 -
84.4 -
1.13-
53% of 121 duels -
59% of 17 situations -
Mirage29
45% better than 28%
0.72 better than 43%
80.6 better than 51%
0.88-
49% of 55 duels better than 39%
50% of 6 situations better than 84%
Inferno23
57% better than 61%
0.79 better than 67%
88.1 better than 74%
1.01-
52% of 61 duels better than 42%
10% of 10 situations better than 3%
Nuke8
13% -
0.53 -
66.5 -
0.81-
37% of 19 duels -
33% of 3 situations -
Overpass6
50% -
0.68 -
79.1 -
1.13-
100% of 3 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Enohatt03 plays

Across 288 matches Enohatt03 averages K/R 0.77 and ADR 84.2; the rating across the 164 rated matches is 1.06. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 72 of 164 matches the rating was 1.10 or higher (44%), in 56 it was below 0.90. In 83 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. Enohatt03 loses the most ELO on Cache (−91 ELO, win rate 49%). Things go best in match 2 of the day (+155 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +155 ELO. Improved over the last three months: Rating +0.11, ELO +111. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.78, ADR at 87.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.