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emodance6666

Russia
Streamer

LIVE 1 watching now1 stream in 30 days 2 avg. viewers

On FACEIT since 2021 240 matches tracked 84 matches in 30 days
ELO ▲ 92
2,580
30-day peak: 2,715
Rank EU
#43,818
Russia #12,454 in Russia

How does emodance6666 play?

Rating 1.09 K/R 0.79 ADR 84.5 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 240 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 81%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 2.9
Knife kills 9 in 240 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 60%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 34x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +291
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.16, ADR −14.0

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.77 (at the start 0.89). Just above the average (0.75).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
32 matches · 38% win rate
On Anubis −23 ELO
27 matches · 48% win rate
On Fridays −115 ELO, win rate 39%

emodance6666 loses the most ELO on Dust 2: −148 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.18 · Dust 2
  4. Most kills in a match: 52 · Cache

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
53% right on the average
0.78 better than 66%
84.4 better than 66%
1.08 better than 63%
55% of 426 duels better than 70%
25% of 60 situations better than 15%
Ancient50
70% better than 93%
0.81 better than 74%
83.7 better than 57%
1.13 better than 75%
58% of 236 duels better than 82%
42% of 31 situations better than 59%
Dust 232
38% better than 8%
0.78 better than 64%
84.1 better than 64%
1.07 better than 55%
55% of 139 duels better than 68%
35% of 17 situations better than 41%
Anubis27
48% better than 31%
0.74 better than 46%
82.6 better than 58%
1.03 better than 44%
48% of 116 duels better than 27%
33% of 18 situations better than 37%
Nuke25
52% better than 32%
0.83 better than 76%
86.3 better than 71%
1.14 better than 70%
61% of 140 duels better than 87%
36% of 14 situations better than 45%
Cache12
42% -
0.85 -
88.4 -
1.15-
61% of 49 duels -
33% of 6 situations -
Inferno4
25% -
0.72 -
86.1 -
1.08-
74% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emodance6666 plays

Across 240 matches emodance6666 averages K/R 0.79, ADR 84.5 and a rating of 1.09. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 56% headshots. The strongest map is Ancient with a 70% win rate in 50 matches. In 113 of 240 matches the rating was 1.10 or higher (47%), in 66 it was below 0.90. In 183 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.26. emodance6666 loses the most ELO on Dust 2 (−148 ELO, win rate 38%). Things go best on Ancient (+451 ELO, win rate 70%). Match no. 4 of the day goes best: 61% win rate, +220 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +291. Got weaker: K/R −0.12, Rating −0.16, ADR −14.0. Last 30 days: 84 matches, win rate 52%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.