emfvx

Finland
Streamer

66 followers 2 streams in 30 days 1 avg. viewers last live on Oct 7, 2026

259 matches tracked 71 matches in 30 days
ELO ▲ 253
1,588
30-day peak: 1,588
Rank EU
#537,451
Finland #12,043 in Finland

How does emfvx play?

Rating 1.01 (from 185 matches) K/R 0.73 ADR 76.1 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 21%+10 pp · Ø 11% better than 90%
K/D 1.05+0.06 · Ø 0.99 better than 71%
Pistol kills per match 2.7
Zeus kills1 in 259 matches
Knife kills 4 in 259 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 28%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 73%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 25x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.26).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.06−0.20 · Ø 0.26 better than 2%
Deaths per round 70%−3 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +177
= Stayed the same
Rating at 1.01, Win rate at 54%
▼ Got worse
K/R −0.07, ADR −7.0

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −249 ELO
53 matches · 36% win rate
On Dust 2 −237 ELO
26 matches · 27% win rate
Between 12:00 and 18:00 −116 ELO, win rate 43%
On Fridays −20 ELO, win rate 45%

emfvx loses the most ELO from match 5 of the day: −249 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 62%
0.73 right on the average
76.5 better than 34%
1.01 right on the average
54% of 158 duels better than 72%
33% of 36 situations better than 37%
Nuke65
62% better than 69%
0.78 better than 64%
77.9 better than 39%
1.07 better than 61%
53% of 148 duels better than 56%
39% of 31 situations better than 53%
Ancient50
56% better than 67%
0.74 better than 56%
76.4 better than 30%
1.02 better than 57%
49% of 118 duels right on the average
24% of 29 situations better than 16%
Dust 226
27% better than 2%
0.71 better than 43%
78.3 better than 41%
0.98 better than 41%
49% of 85 duels better than 45%
58% of 24 situations better than 93%
Inferno21
48% better than 35%
0.66 better than 24%
68.5 better than 7%
0.86-
54% of 63 duels better than 64%
17% of 6 situations better than 7%
Anubis17
29% better than 3%
0.64 better than 11%
67.7 better than 2%
0.94 better than 28%
49% of 70 duels better than 41%
50% of 8 situations better than 78%
Cache7
57% -
0.80 -
86.0 -
1.15-
54% of 35 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How emfvx plays

Across 259 matches emfvx averages K/R 0.73 and ADR 76.1; the rating across the 185 rated matches is 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 81% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Nuke with a 62% win rate in 65 matches. In 73 of 185 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 162 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. emfvx loses the most ELO from match 5 of the day (−249 ELO, win rate 36%). Things go best on Nuke (+431 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate, +233 ELO. Improved over the last three months: Headshots +3 pp, ELO +177. Got weaker: K/R −0.07, ADR −7.0. Unchanged in recent months: Rating at 1.01, Win rate at 54%. Last 30 days: 71 matches, win rate 55%, net ELO +254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.