ElTys4N

Argentina
Streamer

277 followers 42 streams in 30 days 1 avg. viewers last live on Nov 3, 2026

377 matches tracked 47 matches in 30 days
ELO ▲ 45
2,059
30-day peak: 2,131
Rank SA ▼ 89 places
#5,713
Argentina #1,231 in Argentina
30 days · prev. #5,624 · best #4,223

How does ElTys4N play?

Rating 1.12 K/R 0.79 ADR 86.4 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 377 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.15+0.12 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 11 in 377 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 72x 4K, 7 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +137
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.14, Rating −0.19, ADR −13.8, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: July 2026 with 1.01. Last 3 months: 0.73 (at the start 0.87). Just below the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −316 ELO
145 matches · 46% win rate
On Dust 2 −85 ELO
83 matches · 49% win rate
On Sundays −47 ELO, win rate 47%

ElTys4N loses the most ELO on Mirage: −316 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
46% better than 29%
0.78 better than 68%
83.9 better than 65%
1.09 better than 69%
54% of 487 duels better than 68%
41% of 105 situations better than 60%
Dust 283
49% better than 43%
0.77 better than 65%
83.9 better than 66%
1.10 better than 70%
50% of 318 duels better than 42%
49% of 61 situations better than 78%
Inferno56
64% better than 82%
0.87 better than 91%
95.1 better than 92%
1.25 better than 92%
61% of 233 duels better than 88%
39% of 41 situations better than 54%
Anubis42
57% better than 66%
0.77 better than 65%
84.7 better than 71%
1.07 better than 63%
54% of 173 duels better than 65%
44% of 27 situations better than 64%
Ancient23
65% better than 89%
0.83 better than 84%
88.3 better than 80%
1.14 better than 82%
54% of 104 duels better than 66%
15% of 13 situations better than 6%
Nuke15
53% better than 40%
0.74 better than 43%
82.8 better than 52%
1.03 better than 44%
53% of 51 duels right on the average
40% of 5 situations right on the average
Cache13
46% -
0.89 -
99.5 -
1.30-
54% of 48 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElTys4N plays

Across 377 matches ElTys4N averages K/R 0.79, ADR 86.4 and a rating of 1.12. Biggest strength: K/D at 1.15, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 179 of 377 matches the rating was 1.10 or higher (47%), in 105 it was below 0.90. In 339 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: July 2026 at 1.40. ElTys4N loses the most ELO on Mirage (−316 ELO, win rate 46%). Things go best on Inferno (+393 ELO, win rate 64%). Match no. 3 of the day goes best: 58% win rate, +208 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.14, Rating −0.19, ADR −13.8, Win rate −4 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 47 matches, win rate 49%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.