ElTucuCS

Argentina
Streamer
On FACEIT since 2023 271 matches tracked 57 matches in 30 days
ELO ▲ 215
1,969
30-day peak: 1,969
Rank SA ▲ 1,224 places
#7,708
Argentina #1,736 in Argentina
30 days · prev. #8,932 · best #7,483

How does ElTucuCS play?

Rating 1.04 (from 240 matches) K/R 0.78 ADR 86.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 240 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.03+0.01 · Ø 1.02 better than 59%
Pistol kills per match 2.9
Knife kills 10 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 76%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 33x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 45%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.13, ADR +7.4, Win rate +8 pp, ELO +434
= Stayed the same
Headshots at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
49 matches · 49% win rate
On Ancient −35 ELO
21 matches · 48% win rate
On Thursdays −85 ELO, win rate 44%

ElTucuCS loses the most ELO on Dust 2: −72 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 76 · Inferno
  4. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
56% better than 71%
0.80 better than 82%
88.2 better than 87%
1.11 better than 81%
54% of 405 duels better than 73%
47% of 45 situations better than 77%
Inferno61
54% better than 53%
0.80 better than 78%
87.1 better than 77%
1.06 better than 59%
55% of 311 duels better than 64%
38% of 26 situations better than 47%
Dust 249
49% better than 42%
0.77 better than 69%
88.5 better than 86%
1.00 better than 45%
50% of 208 duels right on the average
31% of 16 situations better than 29%
Nuke47
53% right on the average
0.76 better than 55%
84.3 better than 63%
1.01 better than 42%
47% of 241 duels better than 24%
43% of 21 situations better than 64%
Ancient21
48% better than 40%
0.72 better than 45%
78.4 better than 40%
0.96 better than 34%
56% of 86 duels better than 76%
56% of 9 situations better than 89%
Anubis16
44% better than 29%
0.79 better than 81%
82.5 better than 65%
1.06-
64% of 73 duels better than 98%
22% of 9 situations better than 17%
Cache4
50% -
0.66 -
76.9 -
0.94-
41% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ElTucuCS plays

Across 271 matches ElTucuCS averages K/R 0.78 and ADR 86.1; the rating across the 240 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 94% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 17.2 kills per match with 39% headshots. The strongest map is Mirage with a 56% win rate in 71 matches. In 107 of 240 matches the rating was 1.10 or higher (45%), in 89 it was below 0.90. In 159 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. ElTucuCS loses the most ELO on Dust 2 (−72 ELO, win rate 49%). Things go best on Mirage (+331 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, +244 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +7.4, Win rate +8 pp, ELO +434. Unchanged in recent months: Headshots at 39%. Last 30 days: 57 matches, win rate 60%, net ELO +242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.