elmirshka

elmirshka

Russia
Streamer

91 followers 2 streams in 30 days 9 avg. viewers last live on Oct 16, 2026

559 matches tracked 149 matches in 30 days

How does elmirshka play?

Rating 0.83 (from 558 matches) K/R 0.58 ADR 66.6 from 559 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 559 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (372 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.81−0.21 · Ø 1.02 better than 1%
Pistol kills per match 1.8
Knife kills 3 in 559 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 10.2%−3.1 pp · Ø 13.3% better than 1%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 31x 4K, 4 aces in 372 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 47%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.1, ELO +187
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.63. Last 3 months: 0.61 (at the start 0.54). Well below the average (0.73).

Patterns

From the last 559 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
148 matches · 48% win rate
With 9zeNitH on the team no ELO value
45 matches · 36% win rate
Between 0:00 and 6:00 +85 ELO, win rate 43%
On Fridays −224 ELO, win rate 37%

elmirshka loses the most ELO on Ancient: −36 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Nuke
  2. Highest rating in a match: 2.12 · Nuke
  3. Longest win streak: 11 wins in a row · Nuke
  4. Reached level 10 · Mirage
  5. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 559 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage174
49% better than 40%
0.57 better than 1%
65.2 better than 1%
0.81 better than 2%
41% of 608 duels better than 7%
25% of 122 situations better than 16%
Ancient148
48% better than 35%
0.61 better than 4%
71.2 better than 7%
0.86 better than 5%
45% of 501 duels better than 16%
46% of 112 situations better than 72%
Nuke88
60% better than 65%
0.65 better than 10%
70.4 better than 6%
0.94 better than 18%
49% of 299 duels better than 30%
41% of 68 situations better than 58%
Dust 268
49% better than 39%
0.52 better than 1%
58.8 better than 1%
0.77 better than 1%
38% of 208 duels better than 3%
36% of 59 situations better than 44%
Cache37
62% -
0.54 -
59.9 -
0.77-
45% of 136 duels -
37% of 27 situations -
Anubis26
46% better than 28%
0.55 better than 1%
66.4 better than 2%
0.77 better than 1%
48% of 93 duels better than 32%
31% of 16 situations better than 33%
Inferno14
21% -
0.64 -
74.1 -
0.86-
44% of 66 duels -
56% of 9 situations -
Vertigo3
0% -
0.43 -
56.0 -
0.52-
17% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elmirshka plays

Across 559 matches elmirshka averages K/R 0.58 and ADR 66.6; the rating across the 558 rated matches is 0.83. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.7 kills per match with 51% headshots. The strongest map is Cache with a 62% win rate in 37 matches. In 105 of 559 matches the rating was 1.10 or higher (19%), in 350 it was below 0.90. In 372 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 0.88. elmirshka loses the most ELO on Ancient (−36 ELO, win rate 48%). Things go best on Nuke (+293 ELO, win rate 60%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.1, ELO +187. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 149 matches, win rate 52%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.