elkviex

Russia
Streamer Player Viewer

135 followers 3 streams in 30 days 2 avg. viewers last live on Oct 23, 2026

323 matches tracked 23 matches in 30 days
ELO ▼ 94
2,355
30-day peak: 2,482
Rank EU
#84,382
Russia #23,525 in Russia

How does elkviex play?

Rating 1.04 (from 205 matches) K/R 0.65 ADR 71.0 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 3 in 323 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 17x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +11.2, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.08, Win rate −4 pp, ELO −322

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.70 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −406 ELO
127 matches · 45% win rate
From match 5 of the day −358 ELO
91 matches · 42% win rate
Between 0:00 and 6:00 −367 ELO, win rate 42%

elkviex loses the most ELO on Mirage: −406 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
45% better than 24%
0.68 better than 21%
74.1 better than 16%
1.02 better than 44%
55% of 328 duels better than 71%
34% of 50 situations better than 40%
Dust 281
48% better than 37%
0.72 better than 38%
79.0 better than 40%
1.04 right on the average
53% of 217 duels better than 59%
31% of 39 situations better than 32%
Ancient48
56% better than 64%
0.74 better than 47%
81.6 better than 48%
1.13 better than 78%
51% of 171 duels better than 45%
33% of 27 situations better than 38%
Anubis30
50% better than 40%
0.68 better than 20%
76.3 better than 23%
0.93 better than 17%
55% of 97 duels better than 68%
24% of 17 situations better than 16%
Nuke15
33% better than 3%
0.67 better than 11%
74.2 better than 12%
0.96 better than 20%
50% of 54 duels better than 36%
21% of 14 situations better than 12%
Inferno8
75% -
0.84 -
91.5 -
1.29-
63% of 35 duels -
0% of 2 situations -
Cache7
29% -
0.75 -
74.7 -
0.94-
32% of 22 duels -
33% of 3 situations -
Overpass7
71% -
0.83 -
89.9 -
1.17-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How elkviex plays

Across 323 matches elkviex averages K/R 0.65 and ADR 71.0; the rating across the 205 rated matches is 1.04. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.0, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 48 matches. In 79 of 205 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 121 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.21. elkviex loses the most ELO on Mirage (−406 ELO, win rate 45%). Things go best in match 3 of the day (+302 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +302 ELO. Improved over the last three months: K/R +0.08, ADR +11.2, Headshots +3 pp. Got weaker: Rating −0.08, Win rate −4 pp, ELO −322. Last 30 days: 23 matches, win rate 43%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.