eldreisig

Kosovo
Streamer

287 followers 1 stream in 30 days 3 avg. viewers last live on Nov 11, 2026

On FACEIT since 2016 250 matches tracked 75 matches in 30 days

How does eldreisig play?

Rating 1.02 K/R 0.71 ADR 75.7 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.02−0.02 · Ø 1.04 better than 40%
Pistol kills per match 2.6
Knife kills 6 in 250 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 39x 4K, 2 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.4
= Stayed the same
Headshots at 46%, Win rate at 50%, ELO at 2,358
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −358 ELO
41 matches · 34% win rate
On Mirage −164 ELO
57 matches · 46% win rate
On Wednesdays −511 ELO, win rate 33%

eldreisig loses the most ELO in match 3 of the day: −358 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.47 · Mirage
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 28%
0.70 better than 27%
76.8 better than 27%
0.99 better than 32%
55% of 235 duels better than 71%
31% of 39 situations better than 30%
Ancient54
54% better than 56%
0.73 better than 39%
75.5 better than 18%
1.05 better than 53%
53% of 196 duels better than 57%
40% of 43 situations better than 56%
Anubis43
49% better than 36%
0.77 better than 61%
81.7 better than 51%
1.10 better than 68%
56% of 172 duels better than 75%
46% of 24 situations better than 73%
Dust 240
43% better than 19%
0.64 better than 8%
70.2 better than 5%
0.91 better than 10%
47% of 161 duels better than 24%
33% of 27 situations better than 34%
Inferno19
63% better than 77%
0.68 better than 18%
71.0 better than 5%
1.00 better than 30%
47% of 77 duels better than 21%
33% of 9 situations better than 37%
Nuke19
47% better than 25%
0.68 better than 18%
70.2 better than 5%
0.95 better than 19%
49% of 77 duels better than 31%
44% of 9 situations better than 65%
Cache18
50% better than 32%
0.76 better than 58%
81.2 better than 49%
1.08 better than 58%
51% of 100 duels better than 44%
17% of 12 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How eldreisig plays

Across 250 matches eldreisig averages K/R 0.71, ADR 75.7 and a rating of 1.02. Most room to improve: Damage per round (ADR) at 75.7, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 90 of 250 matches the rating was 1.10 or higher (36%), in 91 it was below 0.90. In 197 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: November 2026 at 1.06. eldreisig loses the most ELO in match 3 of the day (−358 ELO, win rate 34%). Things go best from match 5 of the day (+193 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +193 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.4. Unchanged in recent months: Headshots at 46%, Win rate at 50%, ELO at 2,358. Last 30 days: 75 matches, win rate 49%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.