eka15hinke

Kyrgyzstan
Player
210 matches tracked 48 matches in 30 days
ELO ▼ 199
1,850
30-day peak: 2,074
Rank EU
#334,832
Kyrgyzstan #1,271 in Kyrgyzstan

How does eka15hinke play?

Rating 1.04 K/R 0.74 ADR 78.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 14%+3 pp · Ø 11% better than 73%
K/D 1.07+0.06 · Ø 1.01 better than 75%
Pistol kills per match 2.7
Zeus kills1 in 210 matches
Knife kills 20 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 18%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 21x 4K, 2 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +206
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.6, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −230 ELO
28 matches · 32% win rate
In match 1 of the day −173 ELO
52 matches · 42% win rate
Between 0:00 and 6:00 −123 ELO, win rate 39%
On Sundays −177 ELO, win rate 40%

eka15hinke loses the most ELO on Anubis: −230 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Reached level 10 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.07 · Cache
  5. Most kills in a match: 37 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 45%
0.74 better than 56%
77.4 better than 36%
1.04 better than 60%
55% of 322 duels better than 76%
40% of 90 situations better than 56%
Ancient41
73% better than 97%
0.72 better than 43%
78.9 better than 42%
1.03 better than 58%
55% of 166 duels better than 76%
55% of 40 situations better than 85%
Anubis28
32% better than 4%
0.74 better than 54%
81.2 better than 55%
1.03 better than 57%
54% of 106 duels better than 69%
44% of 25 situations better than 67%
Dust 221
62% better than 86%
0.75 better than 64%
79.3 better than 48%
1.04 better than 61%
71% of 85 duels better than 99%
38% of 24 situations right on the average
Nuke16
31% better than 3%
0.70 better than 31%
74.2 better than 20%
0.96 better than 28%
46% of 50 duels better than 18%
42% of 12 situations better than 58%
Inferno7
29% -
0.62 -
70.8 -
0.85-
43% of 30 duels -
20% of 5 situations -
Cache5
80% -
0.98 -
90.9 -
1.46-
69% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eka15hinke plays

Across 210 matches eka15hinke averages K/R 0.74, ADR 78.2 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 9 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Ancient with a 73% win rate in 41 matches. In 86 of 210 matches the rating was 1.10 or higher (41%), in 82 it was below 0.90. In 163 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. eka15hinke loses the most ELO on Anubis (−230 ELO, win rate 32%). Things go best on Ancient (+429 ELO, win rate 73%). Match no. 3 of the day goes best: 67% win rate, +283 ELO. Improved over the last three months: ELO +206. Got weaker: K/R −0.06, Rating −0.08, ADR −4.6, Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 48 matches, win rate 40%, net ELO −229.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.