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How does EhCJ play?

K/R 0.76 ADR 85.9 from 61 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 0% no comparison
Opening duels won 0% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.98).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 10% no comparison
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 8.3% no comparison
3K rounds 0.0% no comparison
MVPs per match 2.5+0.3 · Ø 2.2 better than 85%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 6.3 no comparison
Enemies flashed per round 0.42 no comparison
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
Whether EhCJ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 60 before.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.80.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.60 · Cache
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 67%
0.81 better than 87%
88.2 better than 88%
-
-
-
Dust 212
33% -
0.79 -
94.9 -
-
-
-
Ancient7
71% -
0.70 -
74.2 -
-
-
-
Inferno7
43% -
0.67 -
78.4 -
-
-
-
Cache6
67% -
0.75 -
86.7 -
0.60-
0% of 1 duels -
100% of 1 situations -
Overpass5
80% -
0.80 -
84.1 -
-
-
-
Anubis3
67% -
0.71 -
82.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How EhCJ plays

Biggest strength: Damage per round (ADR) at 85.9, better than 88% of level 6 players. Averages 17.6 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. Things go best on Mirage (+124 ELO, win rate 55%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.