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How does eesmile play?

Rating 1.13 (from 14 matches) K/R 0.69 ADR 73.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 14 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 36% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 0% very weak below 0.75 14%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 41%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.3
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

MVPs per match 2.0−0.2 · Ø 2.2 better than 30%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 6 average
Whether eesmile is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 94 before.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.81.

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −132 ELO
21 matches · 43% win rate
On Wednesdays +29 ELO, win rate 43%

eesmile loses the most ELO on Dust 2: −132 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
52% better than 58%
0.72 right on the average
76.2 better than 34%
1.14-
52% of 25 duels better than 61%
50% of 4 situations better than 81%
Ancient34
41% better than 21%
0.65 better than 21%
70.5 better than 13%
1.41-
89% of 9 duels better than 99%
0% of 1 situations better than 1%
Inferno28
71% better than 94%
0.70 right on the average
74.9 better than 33%
1.34-
82% of 11 duels better than 99%
0% of 1 situations better than 2%
Dust 221
43% better than 25%
0.64 better than 14%
69.0 better than 8%
0.93-
50% of 2 duels right on the average
0% of 2 situations better than 1%
Anubis10
40% -
0.67 -
67.9 -
0.76-
30% of 10 duels -
-
Nuke7
43% -
0.78 -
80.5 -
-
-
-
Cache3
33% -
0.68 -
64.9 -
0.92-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How eesmile plays

Across 174 matches eesmile averages K/R 0.69 and ADR 73.5; the rating across the 14 rated matches is 1.13. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 6 players. Most room to improve: Damage per round (ADR) at 73.5, better than only 18% of level 6 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Inferno with a 71% win rate in 28 matches. In 9 of 14 matches the rating was 1.10 or higher (64%), in 2 it was below 0.90. Best month by rating: July 2026 at 1.13. eesmile loses the most ELO on Dust 2 (−132 ELO, win rate 43%). Things go best on Mirage (+120 ELO, win rate 52%). Match no. 4 of the day goes best: 68% win rate, +47 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.