edox

Germany
Streamer
168 matches tracked
ELO
3,095
Peak across recorded matches: 3,095
Rank EU ▼ 1,252 places
#6,083
Germany #146 in Germany
30 days · prev. #4,831 · best #4,831

How does edox play?

Rating 1.26 (from 58 matches) K/R 0.84 ADR 91.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 58 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 5%−16 pp · Ø 21% better than 1%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.3
Knife kills 4 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.5%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 95%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 4x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 79%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether edox is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 139 before.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: July 2026 with 0.96.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −149 ELO
38 matches · 37% win rate
On Ancient −53 ELO
31 matches · 61% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 50%
On Tuesdays −90 ELO, win rate 50%

edox loses the most ELO on Dust 2: −149 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.77 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 47 · Cache

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
37% better than 4%
0.87 better than 89%
93.0 better than 90%
1.34 better than 97%
56% of 77 duels better than 68%
56% of 9 situations better than 88%
Ancient31
61% better than 69%
0.76 right on the average
85.6 better than 67%
1.10-
55% of 67 duels better than 65%
43% of 7 situations better than 62%
Mirage28
64% better than 86%
0.79 better than 64%
84.6 better than 62%
1.26-
66% of 41 duels better than 98%
40% of 5 situations better than 54%
Anubis17
59% better than 63%
0.77 better than 58%
86.5 better than 74%
1.29-
67% of 3 duels better than 98%
-
Inferno17
65% better than 58%
0.93 better than 89%
97.8 better than 87%
1.56-
89% of 19 duels better than 99%
60% of 5 situations better than 89%
Nuke17
82% better than 99%
0.93 better than 95%
97.1 better than 95%
1.23-
56% of 25 duels better than 64%
33% of 3 situations better than 35%
Cache14
43% -
0.88 -
93.3 -
1.03-
56% of 25 duels -
100% of 3 situations -
Overpass5
40% -
1.02 -
109.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How edox plays

Across 168 matches edox averages K/R 0.84 and ADR 91.0; the rating across the 58 rated matches is 1.26. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 18.6 kills per match with 57% headshots. The strongest map is Nuke with a 82% win rate in 17 matches. In 38 of 58 matches the rating was 1.10 or higher (66%), in 11 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.36. edox loses the most ELO on Dust 2 (−149 ELO, win rate 37%). Things go best on Mirage (+125 ELO, win rate 64%). Match no. 3 of the day goes best: 65% win rate, +16 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.