eckrodcs

Romania
Streamer
420 matches tracked 33 matches in 30 days
ELO ▲ 27
2,254
30-day peak: 2,420
Rank EU
#120,503
Romania #1,460 in Romania

How does eckrodcs play?

Rating 1.04 (from 400 matches) K/R 0.77 ADR 84.8 from 420 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 397 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7 from the last 416
Zeus kills1 in 416 matches
Knife kills 1 in 416 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 61x 4K, 5 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.9
= Stayed the same
Headshots at 41%
▼ Got worse
Win rate −3 pp, ELO −70

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −260 ELO
26 matches · 27% win rate
On Ancient −130 ELO
61 matches · 51% win rate
On Tuesdays −233 ELO, win rate 38%

eckrodcs loses the most ELO on Cache: −260 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
47% better than 32%
0.77 better than 62%
84.1 better than 66%
1.03 better than 47%
52% of 941 duels better than 54%
42% of 48 situations better than 60%
Dust 284
54% better than 59%
0.79 better than 70%
88.2 better than 80%
1.06 better than 54%
51% of 493 duels better than 45%
44% of 43 situations better than 69%
Ancient61
51% better than 45%
0.79 better than 69%
85.7 better than 69%
1.07 better than 60%
53% of 409 duels better than 56%
28% of 36 situations better than 23%
Anubis54
50% better than 41%
0.77 better than 62%
85.7 better than 71%
1.05 better than 52%
51% of 373 duels better than 43%
39% of 33 situations better than 52%
Cache26
27% -
0.65 -
74.4 -
0.88-
38% of 160 duels -
27% of 11 situations -
Inferno26
77% better than 98%
0.78 better than 60%
88.6 better than 77%
1.10 better than 57%
51% of 157 duels better than 36%
50% of 12 situations better than 74%
Vertigo10
40% -
0.73 -
85.8 -
0.99-
48% of 62 duels -
33% of 9 situations -
Nuke9
44% -
0.73 -
78.4 -
0.97-
49% of 68 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eckrodcs plays

Across 420 matches eckrodcs averages K/R 0.77 and ADR 84.8; the rating across the 400 rated matches is 1.04. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 41% headshots. The strongest map is Inferno with a 77% win rate in 26 matches. In 165 of 397 matches the rating was 1.10 or higher (42%), in 133 it was below 0.90. In 301 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: October 2026 at 1.08. eckrodcs loses the most ELO on Cache (−260 ELO, win rate 27%). Things go best on Inferno (+226 ELO, win rate 77%). Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.9. Got weaker: Win rate −3 pp, ELO −70. Unchanged in recent months: Headshots at 41%. Last 30 days: 33 matches, win rate 42%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.